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3CB BAF Vehicles 6.1
Forum » Community » General Discussion
Joined: 20th Jan 2013
Rank: Member
Likes 2491
19th Sep 2017


Change Log and Known Issues

Version 6.1
Apache
  • Added ACE3 Hellfire compatibility
  • Added clan logo
  • Added gunner HUD
  • Added Jet DLC FCS
  • Added Jet DLC sensors
  • Added rotor blade flex animation
  • Added “uk3cb_” prefix to models to prevent conflicts with other mods
  • Added “uk3cb_” prefix to .rtm animation files and .rtm class names
  • Adjusted HMD position
  • Fixed binlog errors
  • Fixed bone skeleton errors
  • Fixed mod dependancy issue
  • Fixed turret stability
  • Improved / tidied model.cfg
  • Removed duplicate LODs
  • Removed non-active and non-supported UV sets
  • Removed unused 2nd UV sets

Coyote/Jackal
  • Added correct driver getInAction animation
  • Added flag proxy and userAction
  • Added IK to turret gunner hands to match weapon handle movement
  • Added safety fire mode to weapon systems
  • Added “uk3cb_” prefix to models and animations to prevent mod conflicts
  • Adjusted turret gunner head movement
  • Fixed all binlog errors
  • Fixed all bone skeleton errors
  • Fixed duplicated name selections in model .p3d
  • Fixed errors caused by incorrect LOD named properties
  • Fixed errors regarding duplicate hitpoints in turrets
  • Fixed minor typo in Servicing module entry
  • Fixed ‘missing material’ errors by adding default.rvmat to textures and proxies
  • Fixed mod dependancy issue
  • Fixed .rvmats incorrectly calling for UV set 1 textures
  • Fixed sum of weights not 100% errors
  • Removed materials from objects in Geometry and View Geometry LODs
  • Removed non-active and unsupported UV sets

Land Rover
  • Added clan logo
  • Added flag proxies and user action
  • Added GPMG WMIK variant
  • Added missing ‘ in beacon animation userAction statement
  • Added safety firemode to WMIK weapon systems
  • Added “uk3cb_” prefix to all models and animations to prevent conflicts with other mod packs
  • Added ability to rotate when sat in the Snatch’s top cover (A and D by default).
  • Fixed ACE3 rear wheel change bug
  • Fixed all skeleton bone errors throughout the mod pack
  • Fixed error on Hard Top beacon
  • Fixed error with main weapon feed tray covers that caused visual issues at LOD2+
  • Fixed face without texture issue on rear left door of Ambulance
  • Fixed degenerated faces on all model .p3ds throughout the mod pack
  • Fixed ‘duplicate hitpoint’ rpt errors
  • Fixed inability to load patient into Ambulance using ACE3
  • Fixed minor clipping of camo net through WMIK driver side rear wheel arch
  • Fixed ‘missing material’ build errors by adding default.rvmat to proxies
  • Fixed mod dependancy issue
  • Fixed shadow lod errors
  • Fixed Snatch top cover gunner not seeing windscreen grill
  • Fixed white texture on interior hub of wheels at LOD4+
  • Improved / cleaned config.cpp and model.cfg, removing unrequired entries.
  • Improved general code formatting.
  • Removed incorrect Muzzle proxy from WMIK Commander’s GPMG
  • Removed non-active UV sets from model .p3ds throughout the mod pack
  • Replaced old L7 model on WMIK variants with new 3CB model
  • Reversed Javelin removal logic on WMIKs to allow inventory to be altered in EDEN

Merlin
  • Added clan logo
  • Added directional stabilisation on zoom of co-pilot turret camera
  • Added GPMG weapon safety fire mode
  • Added Jet DLC Sensors from the optical camera system on non HM2 models.
  • Added library / logistics text for the HC4 and HM2, plus images.
  • Added Navy HM2 Merlin, complete with folding rotor and tail
  • Added Navy HC4 Merlin variants, complete with folding rotor and tail
  • Added passive radar warning receiver to all models.
  • Added rotor blade flex to all variants
  • Adjusted AFM
  • Adjusted AFM HP value to Rolls Royce data
  • Adjusted rotor blade radii
  • Fixed ability to taxi on wheels
  • Fixed binlog and rpt warnings/errors
  • Fixed bone skeleton errors
  • Fixed degenerated faces
  • Fixed lights (reflectors)
  • Fixed mod dependency issues
  • Fixed non-existent GPMG safety errors
  • Fixed section without material errors
  • Fixed sum of weights not 100% errors
  • Improved GPMG pivot points to allow full depression without clipping out of mounting box
  • Improved shape of rotor blade flex and added droop on engine off
  • Reduced geometry LOD weight of empty airframe
  • Removed duplicate hitpoint definitions in turrets
  • Removed duplicate userActions
  • Removed isolated points in model .p3d
  • Replacement of GPMG’s with new 3CB model

Wildcat
  • Added ability to taxi on wheels
  • Added active radar sensor to the HMA2 variant
  • Added clan logo
  • Added directional stabilisation on zoom of co-pilot turret camera
  • Added Jet DLC sensors to optical camera system
  • Added “uk3cb_” prefix to model .p3ds to prevent conflict with other mods
  • Fixed binlog errors
  • Fixed copilot searchlight
  • Fixed ‘duplicate hitpoint’ rpt error
  • Fixed mod dependency issue

Vehicle weapons
  • Added ability for infantry to use Logistics Menu
  • Added ability for mission makers to specify additional crates to be added to the Logistics menu
  • Added ACE3 Hellfire compatibility on K and N missile variants
  • Added Editor Preview thumbnails for Logistics & Servicing objects
  • Added implementation of new Servicing UI for pylons-enabled air vehicles
  • Added Jets DLC sensor tech to appropriate weapon systems
  • Added new L7 model to all vehicles
  • Added new UI modelled directly after the Eden UI
  • Added player animation to infantry using the dismounted Logistics menu
  • Added pylon servicing time reduction for pylons that are already partially/fully loaded with the desired ordnance
  • Added RHS stinger option to Logistics
  • Added “uk3cb_” prefix to models and animations to prevent conflict with other mods
  • Fixed 30mm cannon inheritance for Apache
  • Fixed all binlog errors throughout mod pack
  • Fixed CRV7 typo
  • Fixed errors in config.cpp and model.cfgs throughout mod pack
  • Fixed Hellfire pylon
  • Fixed laser locking of appropriate weapon systems
  • Fixed Logistics issue with the Comanche not having a maximumLoad specified
  • Fixed mod dependancy issue
  • Fixed reload for multiple muzzle weapons
  • Fixed Servicing for vehicles with nested turret structure
  • Fixed Servicing issue with ground vehicles trying to use the Pylons UI following Servicing of aircraft pylons
  • Fixed Servicing rearm for non-pylon vehicles
  • Removed all non-active and non-supported UV maps from model .p3ds in mod pack
  • Removed duplicate LODs from model .p3ds in mod pack
  • Removed Jet DLC sensor from Hellfire L (not implemented in vanilla)
  • Updated Apache cannon FCS
  • Updated bullet texture inside the ammo box to match new GPMG model
  • Updated GUI-related text and variable name changes
  • Updated Milan ammo box, changing model, icon and editor preview
  • Updated sound of Milan missile explosion to match an NLAW, more of a boom!
  • Various other small bug fixes


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Forum » Community » General Discussion
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