We've created a set of modules to hopefully decrease the complexity and tediousness in creating missions. These modules expose our framework functionality, giving you access to more variety and utility when creating a mission. We'll continue to refine these modules giving greater granularity and clearer information where needed.
If you have any suggestions for new functions/modules, or to our existing ones, please try to catch myself or jayman on TeamSpeak to discuss. Due to the complexity of their creation, we find this is an easier way to go over the minute details and to better articulate ideas. Feedback is welcomed, and encouraged.
If you're used to using the framework functions via placing them in the init fields etc. don't worry, we'll continue to allow you to do so. Any new functionality in the future will also be accessible via this means, allowing for those who want to go that step further and utilise custom scripts to be able to integrate these into them.
You can find these modules in the editor, in the module panel, as shown below:
Jayman is currently working on a set of videos detailing the function of each module, and how to use them. Such as if it's triggerable, etc. When these are ready, a thread will go up in the Mission Making forum. Below is one of the work in progress videos, just to show how easy they are to use: