Apply for Membership
Don't forget to vote!
Donate

Donate

Recent Donations
[TWC] Mr T
€10.00 EUR
19th Sep
[TWC] Nathan
£33.23 GBP
31st Jul
[TWC] Sarge
$5.00 USD
19th Jul
[TWC] zurxo
kr4.20 SEK
19th Jul
[TWC] zurxo
kr0.69 SEK
19th Jul
Next »
Events
Online Members
[TWC] Grusey
Online now

[TWC] Theo Papas
Online now

[TWC] Robot
16 minutes ago

[TWC] Hobbs
27 minutes ago

[TWC] Tooit
31 minutes ago

[TWC] Rik
39 minutes ago

[TWC] lockoncap
53 minutes ago

[TWC] The_Spine
55 minutes ago
Online Guests: 38
Time Zones

UK

00:16:40

CET

01:16:40

US EST Time

19:16:40

[Question] Helvantis map
Forum » Information and Rules » Technical Difficulties and Solutions
Joined: 26th Oct 2013
Rank: Public Player
Likes 422
21st Feb 2015

Not sure if this is really a 'technical difficulty'.
It might be working entirely as intended.
Or it might just be me.
But...

Has anyone tried the Helvantis map yet? I just tried it the editor, and I'm finding the lighting/graphics very odd.

Everything seems incredibly washed out, bleached out, 'fizzy', call it what you will. It's like the brightness is artificially cranked way up. It's not so noticeable on buildings, but on all other terrain features everything seems to lose its detail and almost looks 2-dimensional.

I wasn't sure if maybe it was supposed to be snowey, but I don't think so. If it is supposed to be snowey, it doesn't really look anything like it. Then I thought maybe it was supposed to be really hot and arid, but it just looks weird.

I compared the same units (tried with a Challenger, and also just a plain rifleman) on Chernarus, and then also on Chapur and on Takistan, just to check if my graphics settings were globally borked somehow. But no, everything seems perfectly fine and business as usual on other maps.

It's just Helvantis that looks really weird (to me anyway)... the only way I could get it to look anything like, I dunno, realistic, was to turn my brightness ALL the way down, and also drop my gamma a couple of points.

Anyone else experienced this?

~TG


Everything is going to be fine in the end. If it's not fine it's not the end.
Oscar Wilde

Last Edit: 5th Mar 2015 by TwoGhosts
Joined: 1st Sep 2013
Rank: Public Player
Likes 480
21st Feb 2015

i have used the map a couple of times messing around in the editor. i think it looks lovely, it does look a bit bright but i think it looks fine. next time im playing around with it ill have a look!


Click continue
-Heaney

Joined: 12th Feb 2014
Rank: Recruit
Likes 1009
21st Feb 2015

Are you having any other graphical issues in any other games at the moment sounds very much like something on your end?

If you could provide screenshots as well so we could see what you are seeing that may help.


Gugliemo Cormacchio - Squid 18/02/16@20:01

Why do you drink milk ? It is meant to be consumed by one ton animals.

Because I want to be a one ton animal

DONT FORGET TO VOTE LOL....................

Last Edit: 21st Feb 2015 by Will
Joined: 13th Feb 2015
Rank: Public Player
Likes 81
21st Feb 2015

Played it last night with Dusty and BlackHammer and noticed the lighting on the terrain seems to be way higher than normal, doesn't seem to bother me much and is still a lovely map to use for an operation!


highty-tighty christ almighty who the hell are we?
zip-zam god damn we're airborne infantry!

Joined: 12th Feb 2014
Rank: Recruit
Likes 1009
21st Feb 2015

This is an issue with the Arma 3 Lighting Model. Arma 3 is set in the Mediterranean and as such has a lighting model suited best for sunny and bright environments. 

However Arma 2 on the other hand a different lighting model designed to deal with wet rainy condition's of east Europe and the black sea in the Caucasus region.

I am aware of mods that can change the lighting model but never looked into any of these before as it has never been a big issue. However many of you seem to have an issue with this so I shall look into adding mods that tweak lighting models when I have the chance.


Gugliemo Cormacchio - Squid 18/02/16@20:01

Why do you drink milk ? It is meant to be consumed by one ton animals.

Because I want to be a one ton animal

DONT FORGET TO VOTE LOL....................

Joined: 12th Feb 2014
Rank: Inactive Member
Likes 149
21st Feb 2015

Arma Pro Tip: Arma has a brightness slider. I set it down to around 0.7 and now it looks fine to me. The gamma makes no difference whatsoever to me at least.
Last Edit: 21st Feb 2015 by Alkali
Joined: 7th Mar 2014
Rank: Member
Likes 709
21st Feb 2015

I remember i had this issue on several A2 maps and changing hdr to normal fixed it for me.


"I serve The wrecking crew."

Forum » Information and Rules » Technical Difficulties and Solutions
Please login or register to reply.
Chat Box
[TWC] Lukey 21:06
I LIKE YELLING
[TWC] Theo Papas 20:53
pub time again lmao
[TWC] Captain Austalia 13:30
LUKY ALWAYS YELLING
[TWC] Lukey 29th Sep
PUB TIME
[TWC] Theo Papas 29th Sep
pub time yeet
[TWC] Theo Papas 28th Sep
public time!
[TWC] dinoscool3 28th Sep
I’m glad to be back.
[TWC] Captain Austalia 27th Sep
Dino its good to have you back!
[TWC] Captain Austalia 27th Sep
INSTALLIN LE ADDONS
[TWC] Hobbs 27th Sep
pub time, cold war ireland insurgency
[TWC] Aleyboy 27th Sep
Public toniiight
[TWC] Captain Austalia 27th Sep
Great op guys!
[TWC] Patty Evans 27th Sep
*rubbs hands*
[TWC] Ross 27th Sep
Great Op, Can't wait for next week
[TWC] Mallas 26th Sep
OP Time!
[TWC] Mallas 26th Sep
Join now for pre OP!
[TWC] Patty Evans 26th Sep
Check your repos NOW just in case
[TWC] Captain Austalia 26th Sep
2 Sections full sign up bros we could have a third one
[TWC] Aleyboy 25th Sep
omw
[TWC] Ross 25th Sep
Pub time
Countdown
Operation ARTYOM
2 Days, 18 Hours, 3 Minutes and 20 Seconds
Newest Players
Morphix
4 days ago

ybud
4 days ago

Laniakea
10th Sep


Pub
1st Sep
Roster