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Real mod list
Forum » Information and Rules » Technical Difficulties and Solutions
Joined: 25th Apr 2014
Rank: Public Player
Likes 88
25th Feb 2015

I like using a .cmd file to launch ArmA so I am always chasing the latest mod list.  I do use Crash withSIX to download and keep my mods updated and I use that as a starting point for the list of mods required.

After the last change to the repo PwS reported one more mod required. I worked out I needed @3cb_config and updated my .cmd file.  Next followed a cycle of launching the game and finding I was missing another mod.

However if I use PwS to join the server I could get into the game without any warnings about missing mods, despite it only saying there are 9 mods required (plus 2 of 3 optional).  Anyone know why all the mods are not listed in PwS?  S


A day may come when the courage of Alpha fails, when we forsake our friends and break all bonds of fellowship,
but it is not this day. An hour of wolves and wrecked weapons when the West comes crashing down, but it is not this day!
This day we fight! By all that you hold dear on this good earth, I bid you stand, Men of the West!

Joined: 4th Oct 2013
Rank: Public Player
Likes 1022
25th Feb 2015

im sure all mods are listed in pw6 ...if you fully close then open again it should be fine the only thing was:
]there are 3 mods which are optional ,jsrs , speed of sound , and blastcore i believe ....just simply tick the boxes in the mod list then update them and all sould be fine...

i think what may have happened also is there have been updates on the server lately so maybe u didnt see them and had to do them ? ....i dunno all should be fine tho...


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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Joined: 12th Feb 2014
Rank: Public Player
Likes 1010
25th Feb 2015

@3cb config has hidden dependencies that hide some downloads in PW6 ( or as you aptly named it crashwithsix) . If you go into your mods directory add the two other @3cb files to your mod start up parameters and that should work. (cant remember the names and cant check at this moment in time)


Gugliemo Cormacchio - Squid 18/02/16@20:01

Why do you drink milk ? It is meant to be consumed by one ton animals.

Because I want to be a one ton animal

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Joined: 27th Sep 2014
Rank: Member
Likes 210
25th Feb 2015

I believe those are @3cb_baf_units and @3cb_baf_vehicles.? That my guess anyway!

edit: just ;launched to check, it is those two I mentioned you need!


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Last Edit: 25th Feb 2015 by Mc_Jazza
Joined: 8th May 2013
Rank: Public Player
Likes 93
25th Feb 2015

Yer it adds the following

@3cb_baf_units
@3cb_bar_vehicles
@3cb_config
@beretpack2
@rksl_attachments

It does add the following but we already have them set in the pack. so you probaly already have them on the command line.

@stkr_bi
@cup
@agm
@asdg_jr
@task_force_radio
@cba_a3

I need to update my manual post to reflect this changes
Forum » Information and Rules » Technical Difficulties and Solutions
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[TWC] Hobbs 19:44
joining public now
[TWC] Chaza 15:12
in hindsight, that was badly worded... Will wait for Rik
[TWC] Chaza 15:06
always a pain when we have the good vehicles such as the foxhound etc, but they are very unrealistic fr4om a platoon sgt point of view etc
[TWC] Hobbs 14:32
No, test period first then it's up to Rik
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Hobbs, is that ammo system makinf its way to the ops repo?
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