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[BUG] Colliding with players knocks them out
Forum » Public Server » Public Server Discussion
Joined: 10th Mar 2015
Rank: Public Player
Likes 491
29th Apr 2016

AO Name : N/A
If not at the AO the exact location in base/towns: N/A
Time : N/A
Expected behaviour: Can collide with friendly units and not knock them out.
Actual behaviour: Colliding with some friendly units set them into an unconcious state.
Additional information: Can be resolved by unconcious friendly unit being dragged/collided into again.
Joined: 9th Sep 2013
Rank: Public Player
Likes 909
30th Apr 2016

Old post. This has been happening for well over a few months now and It's been mentioned countless times.

But yes... Confirmed It does happens.

Joined: 31st Jul 2013
Rank: Inactive Member
Likes 154
30th Apr 2016

i think that's a feature not a bug, comes with ace if i recall, you can tackle mofos to the ground by sprinting into them

"The overwhelming majority of people who have ever fired a gun in anger were just pointing it in the general direction of the enemy and hoping for the best."

Forum » Public Server » Public Server Discussion
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public is on (: come say hi!
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pub time
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[TWC] Fro 13th Feb
The radar still spins, its spinning....
[TWC] Bosenator 13th Feb
> Building protected by an EMP Shield (Electro Magnetic Pulse)
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[TWC] Harry 12th Feb
=when air superiority is needed typhoons wont be going up with 10000lbs of Bombs
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the tornado is an outdated airframe and using the typhoon for multirole does in no way hinder it as an airsuperioirty fighter
[TWC] Harry 12th Feb
Or chaza...
[TWC] jayman 12th Feb
Except the F35 is actually better at everything chaza
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