Apply for Membership
Don't forget to vote!
Donate

Donate

Recent Donations
[TWC] Mr T
€5.00 EUR
3 days ago
[TWC] Raft
£10.00 GBP
25th Aug
[TWC] namioo
$1.11 USD
17th Aug
[TWC] Aleyboy
€30.00 EUR
13th Aug
[TWC] Fro
€7.50 EUR
5th Aug
Next »
Events
Online Members
[TWC] jayman
Online now
Online Guests: 11
Time Zones

UK BST

04:21:33

US EST Time

23:21:33

UTC

05:21:33

[DISCUSSION] Mapping clear areas;
Forum » Public Server » Public Server Discussion
Joined: 3rd Jan 2014
Rank: Inactive Member
Likes 635
4th Oct 2015

Due to the nature of the public server, information cannot always be passed to the next wave of players so it's common to clear compunds that have already been Checked.
The most common solution used by players who have witnessed the development of the mission is to place global markes on cleared compunds with a legend drawn at the start: the problem is that it's not an official method and there is a remote possibility of exploitation; luckily this is a gentleman community like the internet in the early 80s so nobody is making us look like ShackRealTimeMarkersTac.

Does anybody have a better mapping method? Should we Officialize this one and pass it down?


"The truth will win out." president Novak, Operation Flashpoint: Resistance

"We were able to reinforce the reinforcements that were unable to reinforce us."

Joined: 4th Oct 2013
Rank: Public Player
Likes 1022
4th Oct 2015

i dunno about better but an idea would be for markers / cleared zones to pop up on the map "automatically" once an area of buildings was cleared.... if that possible ?

example:

750m marker appears from intel
go clear camp maxwell - find no cash - small green circle appears round compund when left.

a 2nd idea..
have a "notepad / notice board" at base that people / squad leaders could look at and read.

example
notepad updates stating what compounds have been cleared "automaticly"

-camp maxwell cleared
-firing range cleared

ect ect ...so its the same idea just minus the markers and map useage....??


Signature Picture

"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Joined: 31st May 2013
Rank: Member
Likes 1314
5th Oct 2015

How about as per the "Original" TWC, and have red grids if not clear, that goes green automatically if cleared?

Bit gamey but it is the public so...


Arma Pacis Fulcra - Armed Strength for Peace

Joined: 3rd Jan 2014
Rank: Inactive Member
Likes 635
26th Dec 2015

BUMP since we moved to zargabad and now the issue is even bigger:

We keep stumbling in already closed doors and civillians who have already been questioned, and who knows how many doors actually open because people forget or don't even know about the process.

So i suggest to hardcode this this little legend on the map:

GREEN CIRCLE WITH X(stadard marker) = Settlement clear, only for the outskits
GEEN DOT =  Compund clear
CLOSED DOOR = Compound clear
BLUE ARROW = Path clear (At least at every junction, last one is where you arrived)
HANDCUFFED CIVILLIAN = Already questioned.


"The truth will win out." president Novak, Operation Flashpoint: Resistance

"We were able to reinforce the reinforcements that were unable to reinforce us."

Last Edit: 26th Dec 2015 by Squid
Forum » Public Server » Public Server Discussion
Please login or register to reply.
Chat Box
LessThanDave 00:43
gg tonight lads, lots of fun
[TWC] Lukey 00:07
tyty
[TWC] Hobbs 20:40
fixed
[TWC] Lukey 20:02
Management
[TWC] Lukey 20:02
Could someone sort public, missions bugged map needs changing
[TWC] Bosenator 18:13
Should be fixed now guys!
[TWC] Hobbs 15:22
Not yet, we'll be sure to announce it when it's good to go
[TWC] Chaza 13:32
Any update ref repo?
Declan 25th Sep
Will be back tomorrow, headset decided to take a turn for the worst
[TWC] Bosenator 24th Sep
There is an issue with the repos at the moment guys, sorry for the inconvience. Will be resolved, unsure as to when.
Jambo 24th Sep
.
Pac 24th Sep
gonna come back to twc
[TWC] Bosenator 24th Sep
Big update out. Make sure to update WW2 & Operations for this weekend. Not last minute, either.
[TWC] Crabb 23rd Sep
Get your butts on the public if you haven't already!
[TWC] Condoxy 23rd Sep
Sunday Public!!!!
[TWC] Bosenator 22nd Sep
Post-OP public going on
[TWC] Bosenator 22nd Sep
Hey guys, tonight we're on our backup operations server due to a fault with bravo. Load repos as normal, but connect to: alpha.twcrew.eu | 2312
[TWC] Mr T 22nd Sep
PSA check your ww2 repo is updated by opening the WW2 repo and check files, The repositories screen did not show that the ww2 repo needed updating even though it did.
[TWC] Rik 22nd Sep
Pre-operation test at 17:00 UK time, you should attend to make sure you can join just fine!
[TWC] Mc_Jazza 22nd Sep
Don't forget to vote! We're down in 6th atm
Countdown
Operation BORDELON
3 Days, 13 Hours, 58 Minutes and 27 Seconds
Roster
Newest Players
sirboes
3 days ago

spartan297
3 days ago

Dan
6 days ago

Bob
18th Sep

Lemon_Pizza
16th Sep