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[Discussion] Remove IEDs
Forum » Public Server » Public Server Discussion
Joined: 14th Sep 2013
Rank: Public Player
Likes 317
30th Aug 2015

Something I've started thinking about recently. I want to get everybody's opinion's on the IEDs, and how you would feel if they were removed. In place of them I was thinking of possibly adding in random minefields, however we wouldn't be able to diffuse the mines.
Joined: 1st Aug 2014
Rank: Member
Likes 287
30th Aug 2015

God no. They are the main factor that makes insurgency take its time rather than being something that can be completed in 20 minutes


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'Who can be bothered to learn the Acrylic alphabet?' - Ghostie3k
'As they say, Potato Pototo.' - JEFRO
'In the APC tower' Lockoncap (needs clarification)
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Joined: 23rd Aug 2015
Rank: Public Player
Likes 83
30th Aug 2015

IEDs are the life blood of attrition warfare. You can't have insurgents without makeshift bombs, grenades, or technicals.


"What can go wrong, will go wrong" ~ Murphy's Law

Joined: 4th Oct 2013
Rank: Public Player
Likes 1022
30th Aug 2015

my opinion lol

get a lil more creative with it maybe , i mean it doesnt have to be a obvious bomb on the side of the road 24/7 ,maybe use some semi destroyed cars or summin and different places also maybe doorways or compound entrances ?... there are various types of bomb and ways that they are concealed so yea i would just get creative and see what works best


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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 30th Aug 2015 by JEFRO
Joined: 2nd Jun 2013
Rank: Inactive Member
Likes 154
31st Aug 2015

Maybe make the process of defusing an ied a more interactive process?
Joined: 1st Aug 2014
Rank: Member
Likes 287
31st Aug 2015

To the thing about minefields. the point of a mine field is a 100% area denial. Realisticaly minefields would be known about most of the time and there would be no attempt to go anywhere near them unless a path had been cleared by EOD. the idea of a minefield does not work with an insurgent group as how would a small insurgency [the one we play against] get their hands on military grade mines in such vast numbers to be able to plant tactical mine fields not to mention the fact that they are then also massivley endangering themsleves with such a tactic


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'Who can be bothered to learn the Acrylic alphabet?' - Ghostie3k
'As they say, Potato Pototo.' - JEFRO
'In the APC tower' Lockoncap (needs clarification)
'You don't get a full KFC from chicken' Paddock

Winston Churchill to Lady Astor: “I may be drunk, Miss, but in the morning I will be sober and you will still be ugly.”

Last Edit: 31st Aug 2015 by Harry
Joined: 13th Oct 2013
Rank: Public Player
Likes 620
31st Aug 2015

Agree with Harry on this.

However, I would also like to support Jefros idea. In afghan IEDs were everywhere in the most unusual of places. You only have to watch the Ross kemp stuff to see that IEDs were up trees, in compounds, on top of door frames so they caught the aerials of commander's radios.

IED's shouldn't necessarily be the killer, they are a way to slow down a force. The old saying "an obstacle is only an obstacle if its covered by fire". If your drills are right an IED in a compound doorway only slows down a team for a minute before they can move inside. Which makes things more interesting if you are caught in an ambush whilst doing these slower clearance checks. However, I must hasten to add that too many slows the game down too much and you have to remember the main reason people enjoy this new insurgency is the better speed of the gamemode.

Out of interest why have you had this thought? I would have thought minefields would be right at home on domination but a little out of place in an insurgency gamemode.


"You hit somebody with your fist and not with your fingers spread." - Hanz Guderian

Last Edit: 31st Aug 2015 by Whistler118
Joined: 14th Sep 2013
Rank: Public Player
Likes 317
31st Aug 2015

I was thinking that the minefields could be random, but still in specific spots that would create sort of a bottle neck in spots so that there was only one or two ways to attack the town it is next to. Yes, ieds have been abundant in Afghanistan, but that doesn't mean it would be on Stratis. There could be a mix of known minefields (were left when the island was originally under military control) and unknown fields (the insurgents found stock piles of mines left by the previous military occupation). I would leave the ieds in the crates for human insurgents, though.

The idea is more so just an alternative idea/should be easier to implement over the ieds.
Joined: 4th Oct 2013
Rank: Public Player
Likes 1022
31st Aug 2015

i say no to minefields exp on "insurgencey" , domination maybe...

harry said it best ..

" the idea of a minefield does not work with an insurgent group as how would a small insurgency [the one we play against] get their hands on military grade mines in such vast numbers to be able to plant tactical mine fields, not to mention the fact that they are then also massivley endangering themsleves with such a tactic"



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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Joined: 4th Oct 2013
Rank: Member
Likes 1083
1st Sep 2015

Conclusion: More variations on I.E.D's for Insurgency and possible mines for domi (Another thread would need to be made for this idea)???


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"Faithful in Adversity"

Joined: 3rd Nov 2013
Rank: Public Player
Likes 105
1st Sep 2015

If we are going to implement IED's that can appear on the back of doorways etc, then we need to introduce mousehole charges so we can blow entrypoints into compounds through the walls... This is very true to life. I don't remember entering an unknown compound in Afghan once through a traditional "door" or natural "opening"... to do so is almost certain death within weeks. Not sure if this is possible as Arma 3 isn't a truly destructable environment is it?

It would be a very cool feature though!

Mousehole charges can also be used if you are on a street or alleyway in enfilade and being engaged by Machinegun or snipers etc...

My view is that IEDs should definitely not be removed (though at the moment they are broken entirely). It would ruin Insurgency. Rather they should be further enhanced and made more "real".

I like minefields but only for Domi.
Joined: 4th Oct 2013
Rank: Public Player
Likes 1022
1st Sep 2015

@ joe i dont think there is a mod with "mousehole charges" but im pretty sure section leaders get demo charges ? for such things



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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Joined: 24th Jan 2015
Rank: Member
Likes 1356
1st Sep 2015

I do think that we should keep the IEDs and I do agree that they could even be expanded to be VBIEDs and the like. However I am definitly against the idea of IEDs in doorways. I know it's realistic but it would also be incredebly frustrating. This is because I think that , the way Arma and IEDs ingame work, there is no guarantee that one can spot and disarm the IED safely, or maneuvre around it. With IEDs as they are, you do have this possibility. Sure, you might not see it because you are too fast but there is always a chance of spotting and disarming the roadside IEDs.
I get that you want to slow down the players but just having such a cheap method to do that is like firing mortars at the base: Sure it will slow down the game but it will also make players leave. People don't like to get killed without doing anything wrong. Just think how it feels like to get killed by artillery in an operation.

tl;dr: More IEDs, yes; VBIEDs, yes; IEDs inside building, no

Also I really DO like the concept of minefield in Domination. Quite frankly it tends to get a bit boring because for every AO there is one or two approaches that will work 95% of the time. Having (marked) minefields would hinder Blufor access to the area and would force commanders to take less favourable routes. Let's be honest Domination is rather easy, it really needs something to make it more challenging.


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Cal: "What textbook are you fucking reading?"

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Joined: 2nd Aug 2015
Rank: Public Player
Likes 69
1st Sep 2015

Maybe it be nice to have more civilian activity on roads with a chance of a car bomb or an ied to be able to be triggered by civilians it would give more of an aspect to connect with civilians
Joined: 14th Sep 2013
Rank: Public Player
Likes 317
1st Sep 2015

Just to point it out in case anyone missed it I commented giving a more detailed explanation behind the idea in between Whistler's and JEFRO's comments.

Either way it looks like no one wants the ieds removed. Also, I have thought about vbieds, but haven't had the time to try to implement them.
Joined: 4th Oct 2013
Rank: Public Player
Likes 1022
1st Sep 2015

i understand ya saxon i just think it brings more diverse gameplay and if they not spotted , people soon will , if it is spotted defuse it, if you cant, then remove the wall if you need to enter the compound , if you cant ? then the bomb shouldnt be in that compound .....

and im not saying for them to be on every compound entrance lol , just " in or around buildings " and just to be more diverse and or complex.

i want to expect the unexpected....

captin has quite a cool idea too



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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Joined: 3rd Oct 2015
Rank: Public Player
Likes 89
5th Oct 2015

I need to say this out loud, Being in the army we know all minefields of the enemy and the enemy of ours.
Those are just to "hold" enemy advance in certain areas, cover weak spots and so on.

Back on IEDs

For the ground IEDs for those that haven't seen how they look or behave i suggest you look into the movie "The Hurt locker", pretty accurate movie, In reality bombs were hidden under piles of rugs, piles of trash, piles of concrete debris. There were also IED clusters.

I believe that moving civilians with the possibility of being suicide bombers (same with cars) as long as they move around and are not static in 1 place would be lots of fun.

That brings on the part "How we identify them". Well this is probably the hardest part. Shooting an innocent civilian or blowing a person up inside his car would mean more insurgents appear.

ps adding on Jeffros idea, IEDs inside compounds sounds good, Usually the tali would have a spotter that would blow it up, However we can't have this so it should be a proximity thing. We could also have it random vehicles in the area, blows up by proximity or if someone enters the vehicle without examining it.


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Si vis pacem, para bellum!

Last Edit: 5th Oct 2015 by Amok
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