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Forum » Public Server » Public Server Discussion
Joined: 13th Oct 2013
Rank: Public Player
Likes 620
23rd Feb 2015

Just a few suggestions after my first round on the public server. 

1 - The red filled in circle around the AO makes reading contours/general map reading inside the circle very difficult. Perhaps make it a red circle but not filled in?  

2 - Removal of NVGs from start gear but have them in box. Looks like COD with people running around with NVGs in the middle of the day.

3 - Shaky bug with the new combat environment mod (i think). Using a vehicle for a certain about of time makes you shake as if cold but will only go away once you have relogged.

4 - Teamkill / team wound message pop up - If possible a name and shame system like before. Without it makes team killing easier whether it be a troll or someone fooling around. 

5 - AOs seemed to be completed too quickly / easily. Because the AI runs to the sound of the guns you can sit and let them run onto your fields of fire then an easy take of the AO. Add more static infantry, Static emplacements / static AI in Bunkers to make things a little more tricky when it comes to clearing out bunkers? 

6 - Despawn kit left on ground after a time limit - Starts to clutter the map when people die / relog or drop kit and im sure slows the server down.

7 - Bravo MG magnified sight doesnt work which means its near impossible to use as you cant find those sneaky russians. (Someone has already mentioned this but i thought i would second)

8 - More vehicles for different units / countries - Im sure this is in the pipeworks so i'll leave this to you. 

9 - Bloody awesome work Fakematty and team! Really enjoyed myself and it scratched that TWC itch I've been having for months now. Thanks all! 


"You hit somebody with your fist and not with your fingers spread." - Hanz Guderian

Last Edit: 23rd Feb 2015 by Whistler118
Joined: 8th May 2013
Rank: Public Player
Likes 94
23rd Feb 2015

My look on things

Ammo Crates With only ammo for pilots to slingload supplys in

Move Boats the to dock at the power plant

Change radio vehicle to PRV-13 (http://doc.rhsmods.org/in ... dex.php/PRV-13) or P-37 (http://doc.rhsmods.org/in ... dex.php/P-37)

Add in Hercules C5 with parachutes.

Some Enemy AI in buildings if there is already needs increasing

Restrict access to hostile armor.

2ic access to a UAV's as current military use this for scouting for US (http://doc.rhsmods.org/in ... dex.php/RQ-11_Raven)

Section lead and 2ic need GPS modules

Enemy don't have NVG making night fights rather one sided. If you equip them with flares this also solves the issue.

More to be added
Last Edit: 24th Feb 2015 by Matty
Joined: 12th Feb 2014
Rank: Recruit
Likes 1009
24th Feb 2015

@Whistler
  1. Have you tried switching from satelite to terrain view by clicking what looks like layers of paper in the top right of your map as I see no issue with the colour
  2. Will be done sometime this week with rest of gear scripts
  3. Have fix will be implementing tonight or tomorrow
  4. Haven't looked into doing this yet will in the future
  5. Currently working on the AI/ headless client to make this them defend better. Static weapons may also by added in the future no definitive answer on that yet. 
  6. We are looking into that at the moment
  7. Maybe an issue with RHS US forces pack/joint rails will look into this.
  8. Soon TM
  9. We are happy you are enjoying it
@Matty
  • Sling loading crates is something we plan to add in the future
  • Why change Radios ? Plus links to me to a blank RHS wiki page
  • Why do we need this ? most AOs are within a 3-7 KM radius of the base please go into more detail of why this will make the public server better.
  • Will look into increasing AI (Ties in with whistler point)
  • Done
  • You will need to provide more infomation on the raven to prove that are squad issue equipment as I have Little to no Idea if  that be using them realistically or not.
  • Are NVGs standard issue to everyone in the russian armed forces ? I dont know. If you could provide proof it would be appreciated in the meantime will work on giving them flares.


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Because I want to be a one ton animal

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Joined: 8th May 2013
Rank: Public Player
Likes 94
24th Feb 2015

Sorry the RHS links added ) to the end of the links here http://doc.rhsmods.org/in ... dex.php/PRV-13 or http://doc.rhsmods.org/in ... dex.php/P-37 looks more like a hostile radio asset more then the current one.

This was more if there was plans to have the AO over that distance. As some of the town even large military bases would also be covered and yes have a AO 16km away is less practical for the server at this time BUT when we get higher number and almost a constant amount of people on the server would provide more diversity.

Whistler point and mine are both same on the AI part. For example yesterday morning i was only one on server so went in as marksmen once i had started firing when i got to a good spot the AI just kept strolling to me with exception of any armor. Made it easy pickings once i did move into town meet 0 units only armor.

UAV or well in this case Miniature UAV (RQ-11 Raven) is in active use atm by the USA on any mechanized unit and almost every Humvee that leaves a base has one normally on board it. http://en.wikipedia.org/w ... ironment_RQ-11_Raven

Russians nowadays are better equipped then they used to be they have spent alot more on equiping there units better since they have gone to a full volunteer force they have been able to spend more time, training and money on them. Dont get me wrong not every unit will have it on them at all times. But when they are deployed at night they are all trained how to use and are equipped with them.
But this also applies to a game play part of the game cause like i said it does rather come one sided UNTIL you step in the light then every unit that's still in the dark sure can see you much easier.
On that note if they get Flares and all our units get flares as well. Due to fact nvg only useful up to 200-300m. And would make engaging unit you see easier.
Joined: 3rd Jan 2014
Rank: Member
Likes 665
24th Feb 2015

I belive whistler's n1 point is due to the cursor being same red shade as the circle itself. i myself use white map but find it hard to read my cursor inside said area


"The truth will win out." president Novak, Operation Flashpoint: Resistance

"We were able to reinforce the reinforcements that were unable to reinforce us."

Joined: 8th May 2013
Rank: Public Player
Likes 94
24th Feb 2015

Currently Jackal has a massive assortment of supplies/Weapons/Gear/Explosives. This all need to be removed.

Explosive and the firing trigger should be given to Section lead and 2ic to make blowing up Radio tower a easier job.

Last Edit: 24th Feb 2015 by Matty
Joined: 13th Oct 2013
Rank: Public Player
Likes 620
25th Feb 2015

Can we change the sights for Alpha Grenadier away from the ECLAN (LDS) and to the acog version (or indeed any other practical zoomed sight). This is for pure practicality as the ECLAN sight has a dial that sticks out the left side obscuring the grenadier sights when you use them between 50m - 200m. I had to keep removing the sight to use the UGL last night.

EDIT: Good call Will - Changing the map from satellite to OS helped a lot. Its just difficult to read in satellite, its like reading a map in the dark with a military red light.


"You hit somebody with your fist and not with your fingers spread." - Hanz Guderian

Last Edit: 25th Feb 2015 by Whistler118
Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
25th Feb 2015

if its possible , could we change all the sights? or at least have acces to the other types ?

obviously staying within the parameters....im sure ther's 5/6 types of acog,holo,rds.. and currently u can just swap with a dead guy if you wanted a "american scope" on a "british weapon" , so basicially i ask....can we have access to ALL OR SOME varities of scopes we are currently using....obviously within reason...

why: just because its a public server, and i believe that an acog scope is an acog scope so staying within rules and allowing personal preference here seems ok to me lol

example :loadout

desert m4a1 , desert rco,desert holo,desert rds....

jungle m4a1,jungle rco, jungle holo,jungle rds....

standard m4a1,standard rco, standard holo, standard rds....

as the standard layout?

or
m4a1 jungle
m4a1 desert
m4a1 standard :acog blk ,acog desert , acog jungle ,acog lds ,acog tritan, acog tritan 2, holo desert , holo jungle, rds1 ,rds 2... ect ect depending on the amout of actual variations possible and what you deem to be "senceable".

hopefully you guys understand lol

NOTE : i will save supressors for another post



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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 25th Feb 2015 by JEFRO
Forum » Public Server » Public Server Discussion
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