Last night I spent about an hour making this thread only for me to CTRL+W
The purpose of this thread is to convey peoples ideas/suggestions/concerns from over the community into one easy to manage updated thread which is related to the public server for changes we'd like to see.
At the current rate the public server has an average of 8-12 people at most on at any one given time usually around 6-10PM-ish, with it being the same regular people on every single time and then the odd uncommon person, and finally the other 90% of the community who don't ever show up.
I can easily write a list of the regular people on the public, followed by the uncommon's.
I - And I presume others too - would like to hear everyone's views & opinions on the public but I'd like to make a personal request that people like myself and other regulars who attend the public server often, their word is specifically listened to for the main sake that they're currently aware of the state the overall server and each mission, and secondly because it's such a small proportion of people who actually play it would be nice to pay attention to their word to almost show a 'Thank you' for playing unlike the rest.
So here's a few of mine.╳IF YOU'RE GOING TO POST A SUGGESTION OR A REPLY TO SOMEONE SPECIFIC, PLEASE FORMAT YOUR POST SO THIS THREAD ISN'T A CLUSTER FUCK╳
At the end of a map we get pushed to a mission selection screen in which we can well.. Choose a mission.
The problem with this screen is that there's so many missions that are completely out-dated or outright broken that there's been plenty of times in which people have selected these and we can't rotate without getting management on the server.
I'm suggesting we keep and remove the following from the mission pool to only allow for cleaner management on the back-end but also to stop these problems happening at the end of a mission.
Reshmaan Insurgency - Keep Priorty level
Takistan Insurgency - Keep 1. Reshmaan Insurgency
Kundaz Insurgency - Remove 2. Takistan Insurgency
Altis/Stratis Insurgency - Remove 3. All Domi's in spare time
Cherno domi - Keep
Taki domi - Keep
Altis/Stratis domi - Keep
Flashpoint - Remove
Anything other than the above - Remove—
As I and many others see it Reshmaan is our main mission. It's enjoyed the most by those who play, it's the biggest and overall funnest map, most currently updated mission, allows for the most playtime due to the size, and also allows for most development due to it's nature.
I'd like to keep it this way and see Reshmaan the main focus of development, follow by Takistan Insurgency, and finally followed by all the Domi's.
My current stand point with Insurgency and Domination is the fact we only have 8-12 people at the most... So Insurgency is more manageable for the amount of active players we have compared to domi which is partly out-dated and also in terms of development; quite stagnant.
Domination in it's current form I can't see how you could do a great deal more with it unless you ripped alot out and then re-plastered it.
What also made Domination so good in Arma 2 was the sheer number of 40-50 people each night in which there was proper communication and a decently high level of knowledge/skill compared to now.
So as stated above that is my reasoning for believing in the priority of development for each mission.—
As I've previously mentioned Reshmaan should be our main focus so all the following are being mentioned from a Reshmaan standpoint but could be implemented on other missions too.Trust & Moral system
It's fucked.... Please fix. ¯\_(ツ)_/¯
- Trust & Moral is always the worst both can be upon starting.
- Intel is just as easy to get to no matter what TRUST level it stands at.
- Enemy MORAL status doesn't seem to have any noticeable affect what so ever.
- Both statuses never change no matter what you do.
Upon starting the mission I'm totally fine with seeing Bad civvy trust and good enemy Moral (Good for them not us)
as it sets the scene for a western force first setting foot in a foreign country with a population that's been riddled with century's of war and are now wearily of outsiders. But what I wanna see is the statues actually change.
The more enemy we kill, caches we destroy, and so on makes their moral get worse meaning they do random counter attacks less often, with less people, more limited weaponry, and will increase civvy trust at the same time meaning we'd see more civvy life around Reshmaan and a populous more incline to help with giving better intel.
IF the system get's mended we'd all like to see extra things around the map that can help break enemy Moral and/or increase civvy trust.
At the same time tho these missions or extra things if failed could possibility
work against us and make enemy moral better and civvy trust worst.Civilian life
We strive for immersion here at TWC and civilian life can assist in that.
I and so many others who play regularly would like to see Reshmaan come alive, not just a baron desert.
City's like the capital of Reshmaan should logically have alot more civvy life then a small hamlet in the corner of the map, but it's currently the complete opposite.
A market area should be populated - Maybe only a certain times of day in-game a market would be populated. Even if you have to just make them stand there not capable of moving... It's better then nothing
Vehicles driving around towns and along roads. Not necessarily to a set destination but also at the same time you could have some that choose certain places to drives to while the others just drive aimlessly along the roads.
Please add more. Cache hunting & Intel
The meta for finding a cache at the current time in Insurgency is
1. Find 1-3 civs.
2. Get either 250M marker while we have the worst trust ever or a 2000M maker
3. Drive aimlessly around that marker till engaged by contact
4. Cache located.
This shit needs to change. There shouldn't be a set meta for cache hunting in a realism environment.
Intel gathering upon being given a marker (Any marker I.E.D, AA, Or Cahce) needs to be based around the Civvy trust level.
Each level of trust needs to adjust the three following elements when questioning.
1. Chance rate/Roll rate of successfully gaining any type of marker when questioning.
2. The quality of the marker (The distance)
3. The frequency of how often you are given markers.
Each level of trust should or could limit the maximum ranged markers given.
Example: If civvy trust is the worst it can be, when you finally get a marker it will be no better then 4000m
If you are at the best trust level you can get anything from 250m to maximum range.
The base chance factor of getting better markers is increased overall as well upon questioning civs and also how often X/10 will give you a marker increases too.
- I hope that made sense.I.E.D's
Not much to add to this section apart from it would be nice to maybe see better and smarter placement being developed.
Also the amount will change depending on enemy moral too.
Maybe different types instead of just the "Go near and die" type - If possible plox
Would be nice to finally have people paying attention to the road.Enemy
Not all towns should be filled to the brim with 3 enemy sections, but nor should a whole town be empty.
That's not to say some towns shouldn't be empty or filled with enemy sections only as it could represent an abandoned town or an enemy stronghold but it would be nice to see abit of randomness.
Relating back to Civilian life.... If you were to add more life to a capital city for instance then I'm sure to a certain degree someone in that city could be a enemy combatant.
Why not have the possibility of having 1, 2 , or 3 randomly placed hostiles somewhere in that city or a town.
- Towns could be completely empty apart from 1 odd contact, it add's to realism and extra stuff you be aware/pay attention to while about the region.
Random counter-attacks, not just when you've drove over an I.E.D you are attacked by an enemy section instantly from 10 meters away as you see them spawn.
There's no reason everytime you are hit be an I.E.D you would be attacked at all or instantly, they may never come or it could be delayed for certain amount.
This would not only keep you on edge while you're exposed repairing but it would keep things constantly fresh due to the sheer random chance.Additions to mission
I'd like to see the return of drugs which based H'dog added back in A2
It was a very small and simple idea which increased civvy trust ever so slightly, but here in our server I reckon it should effect enemy moral instead of civilian trust.
Simply find the "Drugs" which was a basket of rice back them, walk up to it, interact, chose the destroy option.
2. Possibly of side-missions.
Make a handful of side missions that have a possibility of randomly spawning in which if complete can help decrease enemy moral and/or increase civvy trust.
If you the mission is a failure or takes to long to be complete (You enter a trigger and the timer begins) it could possibly increase enemy moral and/or lower civilian trust.
One I'd love to see if an I.E.D factory side-mission where if you manage to destroy it will remove X amount of I.E.D on the map or X amount of I.E.D's within a certain radius.
3. Single Loadout box
There's been many of times when we've all been in Alpha happy in our roles and then due to us being full the final man has to go another squad and looks extremely out of place with the wrong uniform, weaponry, and also radios.
I'd like to see a small sign section/squad lead only can go over to, scroll on and select a kit to spawn in a box, and depending on what Section/squad their in it will spawn the corresponding country's loadout in that box for the single person or selection of people to pick up.
The box can have a 30second life span before de-spawning as all the person would be needing to do in drop his kit in the box and pick up the spawned kit which should only take a few seconds and stop spam and litter around base.
This helps ease everybodys OCD and just overall looks nicer + gives them a radio.
4. Update our community logo on the splash screen when loading into the server, we are still using the old one with the fucked eye.—
Do whatever you want really.... I wouldn't mind with just being surprised with an update.
Maybe at the start a sign you can scroll on that adjusts the overall mission difficulty so if there's only one section it's still playable?Additions to the thread
1. An in-game voting system to so users may choose which mission we want would be great and is something I forgot to list.
Maybe afew of the regular people I mentioned could be a trusted with a "panel" that requires a log-in?
2. Can someone please claim the server so we can check the states of people