Suggestion- Implement the standard section layout for insurgency Stratis rather than the 5 man fireteam layout.
Reason- Your to exposed just 5 people, you could put 2 people on OP however that makes the assualt team to week with a week OP team supporting them which results ultimately to death against an overwhelming insurgent force. What stops two teams IE Alpha and Bravo working together are the radio coms and chain of command. No leader on the long range will assume command, (why would you). The long range currently gives you a little bit of cohesiveness but its got its limitation due to the chain of command.
I understand Stratis is to some what replicate old Zargabad but with the open terrain and the viciousness of the combat you need that covering team and the ability to flank. At the minute if you hit contact you have 3 options,
A) Hold firm and deal with it
B) Pop smoke and run before more enemies (which will inevitably come)
C) Separate you team into a 3 and a 2 weakening the teams fire power
In my view A is just a death sentence, yesterday our team must of killed 70 or so guys in one spot at least, however no progress was made and we got flanked, in other words the enemy wont stop they join the fight in there thousends.
B is a viable option however it takes you back to A and C option once you find an alternate plan if your planning on making progress that is.
C) You could compensate the lack of fire power in what would be the covering team with a vehicle (options being MK19 or M2) However your prone to RPG attacks, MK19 kills civilians but gets the job done, well actually it makes the job even worse, M2 (50 cal machine gun) doesn't have the fire power the MK19 has which ultimately as stated makes you prone to RPG attacks.
Year i think to sought this out (insurgency as it stands now) you should have the standard section layout IE for Alpha 8 man 2 fireteams. I would argue there are two many enemies full stop, but i don't want to be the fun spoiler for some people im not that person to argue on that point though.
Now you have to plan more
More communication is needed
More responsibility for the section commander
Positives, when the player count is increased you can now effectively fight having more fire power making C the best option in most scenarios which the British section is for really, Charlie move delta cover.
Ability to now move through a town knowing someones got you covered giving you more control when an enemy brigade attempts ambush you
Just makes you overall more combat effective, i understand theres a mindset in the community that "you can get more done in small teams " and that's true, that's why spec opps operate in small teams, your more agile. Just a note though, a friend of mine was deployed in the Falklands in the late 90s patrols were conducted in teams of 5 around the island in order to monitor the surrounding areas and checking for anything suspicious and even building garden fences for the locals as stupid as that sounds, so i wont say "only spec opps are deployed in small teams" that's bullshit.