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[Suggestion] Field Burial
Forum » Public Server » Public Server Discussion
Joined: 20th Jan 2013
Rank: Management
Likes 1844
3rd Sep 2016

To help better simulate the idea of "no man left behind", to prevent radio nets being infiltrated and to prevent other gear getting in the hands of the enemy, we should give medics the option to "bury bodies". 

The idea being that once a body is placed in a body bag, after a set duration they disappear. I can't think of a valid gameplay reason as to why you'd want to bring them back to base, and I think this is an acceptable compromise. 


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Joined: 9th Sep 2013
Rank: Public Player
Likes 902
3rd Sep 2016

QuoteTo help better simulate the idea of "no man left behind", to prevent radio nets being infiltrated and to prevent other gear getting in the hands of the enemy, we should give medics the option to "bury bodies". 

The idea being that once a body is placed in a body bag, after a set duration they disappear. I can't think of a valid gameplay reason as to why you'd want to bring them back to base, and I think this is an acceptable compromise. 
I think this just abit of a gimmick to be honest.

Yeah it would maybe fit the scene but I don't think they'd be bothered about burying dead people while you're under contact from enemy. 
Once all contact is dealt with, I believe bagging up the dead should be not in the top priority, but should be done, and then carted off to a wagon and taken back to base at some point.

Thing I was wanna see the most is at the end of OP's we actually return to base and THEN it's mission complete. 
While we're at base at the end of the night we could then bury the dead there - Tho that might still be seen as a gimmick.

-EDIT: Didn't see this was a public server suggestion, but eitherway my point still stand.


Last Edit: 3rd Sep 2016 by TheLocalPub
Joined: 12th Feb 2014
Rank: Public Player
Likes 1010
3rd Sep 2016

Quote I don't think they'd be bothered about burying dead people while you're under contact from enemy.
I think you miss the point here and are taking what Bose is saying to literally.

It is simulating as far as needs to be the role of the CSM and a MERT team after a soldier is KIA, yet without having to fill those slots. Your right you would not get soldiers or front line medics to do this in combat, hence what Bose is suggesting is to save having to fill extra "non-combat roles" by using a script to do what they would do anyway.

This is even more important when fighting an enemy like the Taliban who would parade the body of your comrade through the streets for huge amounts of propaganda. If anything in Afghanistan not leaving your men behind was a strategic decision as the repercussions of letting a deceased soldier into the hand of the Taliban would be catastrophic.

QuoteWhile we're at base at the end of the night we could then bury the dead there - Tho that might still be seen as a gimmick.
Sounds too cringy to think about.

I am all for it, not that my opinion really matters.



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Last Edit: 3rd Sep 2016 by Will
Joined: 31st May 2013
Rank: Member
Likes 1329
4th Sep 2016

Its all abit of a gimmick. Dead are always recovered back to base and would be buried there or repatriated. Why is this actually necessary from a gameplay POV


Arma Pacis Fulcra - Armed Strength for Peace

Joined: 20th Jan 2013
Rank: Management
Likes 1844
4th Sep 2016

QuoteWhy is this actually necessary from a gameplay POV
Quote to prevent radio nets being infiltrated and to prevent other gear getting in the hands of the enemy
Players can be civs.


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Joined: 11th Dec 2013
Rank: Member
Likes 558
4th Sep 2016

Blufor equipment dissapears when picked up by civs - atleast, that's what some people say.
Joined: 20th Jan 2013
Rank: Management
Likes 1844
4th Sep 2016

I've personally picked up a radio and transmitted on it as a civilian.


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Joined: 2nd Jun 2013
Rank: Inactive Member
Likes 154
4th Sep 2016

I'm not against the idea as it would be realistic for enemy morale to go up if a body is not buried or taken back. I just think it needs to be simplified,

Firstly, I would suggest that no body bags are needed.
Secondly, the bodies need to be timed. If, say, the bodies have not been buried yet after 30 minutes for example, the enemy morale will go up.
Thirdly, just make the burying part of the ace menu and make it take little time to do so.
Lastly, I would suggest that once the MERT team slots are filled, the system changes and bodies have to be taken back instead. If not done so the consequences will be the same, increasing enemy morale.
Forum » Public Server » Public Server Discussion
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