Apply for Membership
Don't forget to vote!
Donate

Donate

Recent Donations
[TWC] Condoxy
£5.55 GBP
2 days ago
[TWC] Aleyboy
£30.00 GBP
3 days ago
[TWC] Grusey
€5.00 EUR
10th Oct
[TWC] Dazzort
£10.00 GBP
2nd Oct
[TWC] Fro
€5.00 EUR
1st Oct
Next »
Events
Online Members
[TWC] Fro
Online now

[TWC] lockoncap
19 minutes ago
Online Guests: 6
Time Zones

UK BST

08:44:50

US EST Time

03:44:50

UTC

09:44:50

[Suggestion] Small Crate for Chopper
Forum » Public Server » Public Server Discussion
Joined: 20th Jan 2013
Rank: Management
Likes 1719
30th Jul 2016

With advanced medical and a decent medic there's a vastly improved chance to out last your ammunition - like last night, which was absolutely fantastic. This does sadly (and happily for small groups) decrease the workload on transport pilots dramatically. 

I think a reasonable solution to this is the ability for transport pilots to spawn a small selective loadable crate. They would select the section of whom it's needed for, and inside would be just the bare minimum ammunition and medical supplies for that section. Keeping it low would increase the requirement of transport duties, as well as justify in some cases driving back to base and filling a vehicle up on supplies.

Now, with these choppers flying over to where was presumably an active area, much like in Blackhawk Down, there would be a Somalian man on an outdated Nokia phone telling his buddies shits going down. Thus, when a small ammo crate is unloaded outside of base, it should have the RNG jesus chance to summon a sizeable attack on that location (with some delay, to give them a little bit of a chance to pick up supplies).

I think this would apply really well to Insurgency, but it in my opinion would also be applicable in Domination. 

Edit: When the crate is emptied, and/or after a set duration it should despawn.

Second Edit: Maybe a larger crate, for a bigger resupply could be requested, and lifted by only the chinook. However due to its size and greater noise, it would have a greater chance and/or greater attack.


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Last Edit: 30th Jul 2016 by Bosenator
Joined: 4th Oct 2013
Rank: Public Player
Likes 1022
30th Jul 2016

sounds cool , but i dont agree with them being able to "spawn" it in ... meh realism

maybe have some in storage of heli so can just take them out , or have boxes around base that could be sling loaded ?


Signature Picture

"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 30th Jul 2016 by JEFRO
Joined: 20th Jan 2013
Rank: Management
Likes 1719
30th Jul 2016

You could keep a stash for each section near the helicopter spawn location, and mark each group distinctively so the pilot doesn't accidentally transport the wrong ammo types. They would have to respawn though, like vehicles or players, or you'd run out on a particularly long session and/or be prone to griefing.

I am slightly iffy about the amount of objects on initial connection area, as it can be spotty at times now with the fps drop for a good minute on Takistan when you spawn in for the first time. I also think the total haulage at any given time should be low, to increase workload for the transport pilot. As rearms aren't needed more than one per half an hour tops.

Perhaps the spawning system could be the pilot interacting with a quartermaster giving an requisition order, to mask it? as opposed to my idea of a pole like flashpoint?


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Last Edit: 30th Jul 2016 by Bosenator
Joined: 4th Oct 2013
Rank: Public Player
Likes 1022
30th Jul 2016

+1


Signature Picture

"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Joined: 31st May 2013
Rank: Member
Likes 1318
30th Jul 2016

Like this alot!


Arma Pacis Fulcra - Armed Strength for Peace

Joined: 10th Aug 2013
Rank: Management
Likes 711
30th Jul 2016

We will add this
Forum » Public Server » Public Server Discussion
Please login or register to reply.
Chat Box
[TWC] Harry 00:31
and the can is just gas
[TWC] Fro 20:12
acurate
[TWC] LessThanDave 19:21
I'd say similar to trying to sign your name on a postage stamp, with spray paint, from 3 feet away. If the can of spray paint had 450 different buttons, all of which are unmarked
[TWC] Lukey 17th Oct
Can confirm.
[TWC] Bosenator 17th Oct
literally worse than hitler
[TWC] Lukey 17th Oct
On a scale from 1 - bad, how bad is it playing DCS with mouse and keyboard?
[TWC] Hobbs 16th Oct
pub time
[TWC] Dazzort 16th Oct
I would.
[TWC] Björn 16th Oct
yeah
[TWC] Alex Macca 16th Oct
if i was to make a exile server for us to pay when no one is on public or operations who would play? would like to know
[TWC] LessThanDave 15th Oct
pub?
[TWC] Bosenator 15th Oct
Ah forgot to update the thread, thanks for the reminder Dazz. Gimmie a PM for what you need, and I'll sort you out.
[TWC] Björn 15th Oct
Dont forget to vote!
[TWC] Dazzort 15th Oct
Is Timme active? Does anybody else train his subjects?
[TWC] Harry 14th Oct
When blufor are dangerously close but completely unaware
[TWC] Hobbs 13th Oct
Make sure to check your repos before tonight, maps included
[TWC] Hobbs 12th Oct
public starting
[TWC] Frosty 11th Oct
I'm up to play on public
Countdown
Operation TRITON
2 Days, 9 Hours, 35 Minutes and 10 Seconds
Roster
Newest Players
commanderkiwi
12 hours ago

Bhavyabro
1 day ago

ChickenKing
2 days ago

gazoozki
4 days ago

Jay
5 days ago