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[Suggestion] Static Weapons
Forum » Public Server » Public Server Discussion Locked
Joined: 24th Jan 2015
Rank: Member
Likes 1314
26th May 2015

We had static weapons in the old days and they are very effective and fun to use. Eventually I'd love to see the mortar and Artillery again but I guess we'll have to wait for that.
These weapons could be used by smaller Squads for fire-support which would give half filled squads the possibility to still be a valuable asset to the mission, instead of beeing just cannon fodder.
These weapons could be used instad of vehicles which attract quite a lot of unwanted attention and wouldn't be used all that much in a fire-support role.

Instead of showing up in the Loadout-Box like it used to be, the Weapons should be in a seperate box so everyone could access them without switching roles back and forth (let's be honest, that would happen).
As for the weapons themselfs:
  • M2 Heavy Machine Gun: If possible with both it's Tripods so it can be set up behind relativly high cover if need be. Really nothing to say here, we all know and love it in vehicles and it would be a valuable asset for Fire Support Squads
  • Mk19 GMG: We've often used this gun with devastating effects on enemy infantry and Imyself know of it's ability to evem take out Shilkas
  • TOW Launcher: The version I tested in the editor used the standart Arma 3 lock-on system which is not realistic and fairly hard to use. I'm not sure if it should be added anyway since it is quite an awesome weapon.
  • SPG-9: A tribute to Delta and maybe the only weapon that should be 'exclusive' somehow. While it's scope doesn't give the rookie any information, it is fairly easy to learn. It offers both AT an HE ammunition which makes it a formidable weapon to bombard the AO with.

Snowball: "That was a textbook assault"
Cal: "What textbook are you fucking reading?"

"Will, you need to be more flexible especially when things start getting hard." - Jayman

Joined: 26th May 2014
Rank: Member
Likes 374
26th May 2015

What If we where to swap The sniper team for a heavy weapons team? For cherno atleast. Snipers wont be that usefull with all the trees. Or Possibly just add a heavy weapons team as a new attachment or section. With them having access to the weapons saxon suggestiv. Edit: (Gonna add more when i get home)

"Maybe we are moving slow because you told us to halt" - Jayman - Operation Adventu

"They are all dead! You killed them all!" - Squid - After schimitar knocking down the wall into a graveyard. - Operation SATRON

"Mess with the best, die like the rest!"

Last Edit: 26th May 2015 by Ghostie3k
Joined: 16th Nov 2013
Rank: Inactive Member
Likes 724
26th May 2015

This has been talked about before but i will conduct some testing for each of the statics in question.

Respect is earned, not given

Forum » Public Server » Public Server Discussion Locked
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[TWC] dinoscool3 00:55
[TWC] Rik 00:53
Generally the missions themselves last <2 hours.
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Tuesday operations aren’t as long, right? Generally how long?
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how abote and event hobbs
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