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[Suggestion] Static Weapons
Forum » Public Server » Public Server Discussion Locked
Joined: 24th Jan 2015
Rank: Member
Likes 1328
26th May 2015

We had static weapons in the old days and they are very effective and fun to use. Eventually I'd love to see the mortar and Artillery again but I guess we'll have to wait for that.
These weapons could be used by smaller Squads for fire-support which would give half filled squads the possibility to still be a valuable asset to the mission, instead of beeing just cannon fodder.
These weapons could be used instad of vehicles which attract quite a lot of unwanted attention and wouldn't be used all that much in a fire-support role.

Instead of showing up in the Loadout-Box like it used to be, the Weapons should be in a seperate box so everyone could access them without switching roles back and forth (let's be honest, that would happen).
As for the weapons themselfs:
  • M2 Heavy Machine Gun: If possible with both it's Tripods so it can be set up behind relativly high cover if need be. Really nothing to say here, we all know and love it in vehicles and it would be a valuable asset for Fire Support Squads
  • Mk19 GMG: We've often used this gun with devastating effects on enemy infantry and Imyself know of it's ability to evem take out Shilkas
  • TOW Launcher: The version I tested in the editor used the standart Arma 3 lock-on system which is not realistic and fairly hard to use. I'm not sure if it should be added anyway since it is quite an awesome weapon.
  • SPG-9: A tribute to Delta and maybe the only weapon that should be 'exclusive' somehow. While it's scope doesn't give the rookie any information, it is fairly easy to learn. It offers both AT an HE ammunition which makes it a formidable weapon to bombard the AO with.


Snowball: "That was a textbook assault"
Cal: "What textbook are you fucking reading?"

"Will, you need to be more flexible especially when things start getting hard." - Jayman

Joined: 26th May 2014
Rank: Member
Likes 426
26th May 2015

What If we where to swap The sniper team for a heavy weapons team? For cherno atleast. Snipers wont be that usefull with all the trees. Or Possibly just add a heavy weapons team as a new attachment or section. With them having access to the weapons saxon suggestiv. Edit: (Gonna add more when i get home)


"Maybe we are moving slow because you told us to halt" - Jayman - Operation Adventu

"They are all dead! You killed them all!" - Squid - After schimitar knocking down the wall into a graveyard. - Operation SATRON

"Are you drunk Fro? I love your zig-zaging." "I was going straight. What you on about? Hard to drive one-handed while drinking" - Fro - Operation Tarzan

"Mess with the best, die like the rest!"

Last Edit: 26th May 2015 by Ghostie3k
Joined: 16th Nov 2013
Rank: Public Player
Likes 723
26th May 2015

This has been talked about before but i will conduct some testing for each of the statics in question.


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Forum » Public Server » Public Server Discussion Locked
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[TWC] Harry 00:31
and the can is just gas
[TWC] Fro 20:12
acurate
[TWC] LessThanDave 19:21
I'd say similar to trying to sign your name on a postage stamp, with spray paint, from 3 feet away. If the can of spray paint had 450 different buttons, all of which are unmarked
[TWC] Lukey 17th Oct
Can confirm.
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literally worse than hitler
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On a scale from 1 - bad, how bad is it playing DCS with mouse and keyboard?
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pub time
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I would.
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if i was to make a exile server for us to pay when no one is on public or operations who would play? would like to know
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pub?
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Ah forgot to update the thread, thanks for the reminder Dazz. Gimmie a PM for what you need, and I'll sort you out.
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