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Modset Changelog
Forum » Community » Announcements
Joined: 29th Aug 2015
Rank: Management
Likes 941
23rd Oct

ADDED: 2 Inch Mortar, modeled by lockoncap, config and scripts by me. It's a small platoon-level mortar for WW2 and Cold War operations with a small range and little punch. It's currently a beta version, you may notice the shells and explosions are a little large, plus there's an annoying scrollbar I cannot hide. Any criticism is welcome.




Signature Picture

Surprise - Anschlusszeit

Joined: 26th Jul 2016
Rank: Management
Likes 784
26th Oct

CHANGED: IR Strobes will now stay illuminated through the night. Chemlights last much longer too.

CHANGED: Mastiffs are slightly less rolly, after finding out on public that people literally can't help themselves trying to drive them like rally cars.

ADDED: Open bolt mechanic moved to framework after successful testing on public. Open bolt MG's (L7 GPMG, L110 Minimi) can now jam before hitting battery, which means a round will never be fired. This is why closed bolt weapons are usually favoured for room clearing IRL.


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Joined: 20th Jan 2013
Rank: Management
Likes 1831
29th Oct

FIXED: AddToGroup should now be functional.

ADDED: Next time you're in spectator, hit the K key to hide something.


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Joined: 20th Jan 2013
Rank: Management
Likes 1831
11th Nov

ADDED: TWC Incorporeal. This adds the new intro camera system for operations. This shows you the various elements, their composition (roles & names) and in the future will highlight command roles. If you connect in late, or it's turned off, it'll show the former (legacy) black-fade in method.

It also features a new song system, whereby the track changers per era and light setting. There's a special case too, for things like Christmas events. Plans to expand this are on the table, but low priority.

This also adds the death-screen. This will show you a best guess of how you died, when and fade in the spectator. In addition to this, I hide the compass and controls interface by default. To re-enable it, smash those 'K' and 'F1' keys.

You can also disable the intro entirely for testing, by placing the TWC debug module down. Just don't forget to remove it, once you're done.

ADDED: TWC Suppression. You'll flinch and lose focus when being shot at, or around. The amount you're suppressed varies on what you're being shot at by, whether or not you're deployed/turned out, and if you're in an exposed vehicle (config work required to add support to all vehicles). This also adds a module that can set up predefined suppression zones for AI, more info on how to set that up forthcoming once it's thoroughly tested.


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Joined: 26th Jul 2016
Rank: Management
Likes 784
30th Nov

UPDATED: @TWC_Compatibility. The JSRS integration has been taken a step further, with full compatibility to our most commonly used enemy weapons. These include AKM, AK47, AK74, M16, RPG7, PKM and PKP of both ops and public repo, cup and RHS. While I was there I also made a bespoke sound config for the Polish Beryl assault rifle as well for public. The M2’s and MK19’s/L111’s and L134’s have been updated too.

ADJUSTED: British 50 cal machineguns have upgraded scopes to reflect what is most commonly required of them. This applies to WMIK, Jackal and Coyote, Mastiff is unchanged. The 3cb default was a low power close combat optic, whereas we (and most irl units) need something with a bit more oomf.


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Joined: 20th Jan 2013
Rank: Management
Likes 1831
1 day ago

ADDED: Dynamic caching ranges, allowing for urban unit caching. These units have much closer uncache ranges, allowing higher unit counts in certain scenarios. Only useful for units that can't be seen from far away (as they won't be, until within activation range).

ADDED: Triggerable uncaching of units. There's now a module you can place down, that once activated will uncache the linked unit(s). This allows you to cache a counter attack, and have them move in from outside activation range.

ADDED: Surgery and Field Surgery. These will be replacing PAK in operations in the future. Requires thorough testing at the moment. There's also an attribute under buildings to set a building as a field tent, which will mean surgical masks will be required and there will be no surgical team available. There's also a module to do this. More information here: http://www.thewreckingcre ... al-changes-mk-ii-wa9

ADDED: Several objects to the enhanced movement blacklist. They should make sense (e.g. covered in barbed wire). Please don't think it's broken when you can't climb an object like this.

ADDED: Defib sound.

ADDED: Zeus module to resuscitate an individual, without healing them. Zeus module to set a building as a field tent.

ADDED: Death-screen to indicate you was relocated during surgery, making you meet your maker.

ADDED: Full heal without log. Used by Surgery, as they have their own custom log information.

CHANGED: Suturing sound should now be louder.

CHANGED: Several performance increases on the medical system, including some caching and better function calls. Many locality concerns and initialise handlers have been adjusted, too. Probably won't be noticeable.

CHANGED: The way units are initially cached at mission start has been altered. The server will wait on them to be cached before progressing. This shouldn't be an issue for us, and will likely result in fewer oddities in regards to cached units (spawning inside each other, etc).

CHANGED: Medical Zeus modules have been relocated to the Medical pbo, with some overall adjustments added to them as well. Zeus Medical debug has been extended to track more variables.

CHANGED: Some tweaks have been made to suppress. Impact detection range is much closer, these are the ones that trigger the suppression the most. It'll be a little bit slower coming out of the blur, with overhead shots marginally adding to suppression.

FIXED: A potential fix has been put out to address stationary unit(s) breaking after hitting a certain number of AI. Requires further testing.

FIXED: Bleed out detection wasn't as accurate as it could be, this has now been adjusted.

FIXED: Certain medical actions (Defib, Suture, etc.) were available to individuals that shouldn't have had access. This has been now corrected.

REMOVED: Removed some old redundant bloodlust compatibility code that was executing.


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Forum » Community » Announcements
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[TWC] Lemon_Pizza 15:04
yes
[TWC] Bosenator 10th Dec
Public again tonight?
[TWC] Saxon 10th Dec
Wow Crow we'll just RP that you have a parrot on your shoulder
[TWC] Lemon_Pizza 9th Dec
i got some beers so what about some proper pub tonight
[TWC] Lukey 8th Dec
Bird pie anyone? Lol!
[TWC] Lemon_Pizza 8th Dec
obliously strap some pillows to the cage
[TWC] Seska 8th Dec
Crow has a bird in his room. Oh, the irony.
[TWC] Rik 8th Dec
Just throw a towel over its cage, it'll sleep? If not, I can take care of birds in other ways...
[TWC] Crow 8th Dec
I have a bird in my room again and hes a squawky fuck, so im not going to attend because if its pissing me off it will piss you guys off
[TWC] Theo Papas 7th Dec
F
[TWC] Harry 7th Dec
Joining discord for time being
Joery 7th Dec
jup
[TWC] Harry 7th Dec
looks like it
[TWC] Hobbs 7th Dec
yep, stand by
[TWC] spartan297 7th Dec
ts down ?
[TWC] Theo Papas 7th Dec
um
[TWC] Harry 7th Dec
rip?
[TWC] Theo Papas 7th Dec
yes
[TWC] Bosenator 7th Dec
Public tonight again?
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