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Modset Changelog
Forum » Information and Rules » Announcements
Joined: 29th Aug 2015
Rank: Member
Likes 1272
11th Jul

ADJUSTED: LAW80
- The sighting lines now function properly. There is a cross marking the center, with every line below it marking a 100 meters distance from your position, up to 500.
- Spotting rifle will not impact hearing as much anymore.
- Lowered Spotting Rifle mag count to 5 from 6.
- Removed zeroing ability as the sight now functions. 

ADJUSTED: L118 Light Gun has been reconfigured to ACE CSW systems. 

ADDED: HESH, Red Smoke, Orange Smoke, IR Illum for the L118 with respective ammoboxes.

ADDED: TWC Israeli Cold War units.


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Joined: 20th Jan 2013
Rank: Inactive Member
Likes 2335
3rd Aug

ADDED: Added a cap to pain, to prevent situations where patients could be unconscious in excess of 15 to 30 minutes.

ADJUSTED: Pain suppression medication won't work on those without a HR.

ADJUSTED: Increased the pain caused by wearing a tourniquet. The time till pain starts kicking in has been reduced from 120 seconds to 45, and the amount of pain caused has been marginally increased.

ADJUSTED: When treating someone, your own items will be used before the casualities now. As it's generally a lot easier for the person treating someone else, to remember they need to stock up than the unconcious recipient, who doesn't know what was used.


"Jokes on them, I was only pretending to be retarded."



"With the first link, the chain is forged. The first speech censured... the first thought forbidden... the first freedom denied – chains us all irrevocably."

Joined: 26th Jul 2016
Rank: Management
Likes 1147
20th Sep

Quick note: I’m aware of some errors that have been introduced with this update with RHS or twc_compat for JSRS. These mods both still work fine and you can safely ignore the errors and play as usual. We are working on fixing these as soon as possible.

I made a simulation of transonic instability for our ballistics. When a bullet decelerates past mach 1.2 and down through the sound barrier it suffers severe instability which compromises its accuracy and, irl, often results in bullets entering targets sideways. This is the reason intermediate calibres such as 556 are not accurate out to 700-800m and beyond irl. This has never been a problem for us and we have always been able to massively extend our effective ranges simply by using tracer rounds and walking the shots to the target. This is still doable on larger calibres with more propellant, and range will increase slightly with barrel length as well, so the L86, with its increased muzzle velocity, can reach out another 200-300 meters over the L85. This also matters for smaller calibres, subguns can no longer mortar a target 400m away and be just as accurate as if they were 100m away. You can expect a maximum effective range of about 200m on a 9mm SMG, with the caveat that it’s 9mm so it takes a while to get there. Subsonic munitions like 40mm grenades and flares are not affected.

I’ve made some changes to dispersion and recoil. The L110 minimi is no longer a laser and now better simulates its IRL malady of being ineffective for point-fire past 500m (it’s actually more like 300m irl, but I’m not that mean). For suppression it’s good for 700-800. The barrel itself isn’t that inaccurate, it’s just not a stable chassis and shakes a lot under recoil.
The GPMG has had a similar treatment in the opposite direction. It is now a bit more stable than before, and can reach out to 800-900m with ease. Your eyes won’t reach that far usually so you’ll have to be adjusted by someone with an optic, but accuracy wise it’s fine. I’ve also greatly reduced the first-shot flyer mechanic but you still have a much better chance of hitting someone with an aimed and controlled burst.

Machineguns now suffer from barrel vibration under sustained fire. In extended bursts you will start to see rounds start to fly higher and lower than your point of aim. To fix it, just let off and stick to 3-5 round bursts for the most accuracy. This applies to mounted MG’s as well, though bursting was already the best method there because you needed to see where you were hitting. It’s not crazy spray and it’s still viable to use sustained fire to suppress within maybe 200-300m if you really need to.

L115’s finally come with 5 round magazines instead of the 10 rounders that SF use. Ammoboxes and loadouts have been adjusted to account for this.

I’ve done a pass on all the 3CB wheeled vehicle physics. The most noticeable change is the land rover is sharper on the chassis but slower on the steering, but there are various other tweaks and adjustments to make each vehicle satisfying and realistic to drive.

I’ve made some changes to how different things kill AI. As before, bullets specifically to the ribcage area will kill regardless of calibre (meaning shotguns and subguns are now *extremely* satisfying) and it’s the same for the head and neck. Hits to the gut will kill if it’s a rifle calibre, in line with the police shootings I’ve seen where someone can take pistol rounds to the stomach and run away, but rifle rounds cause enough damage that they’re put down. If they’re unconscious already though, a shot to the gut is treated the same as a shot to the ribcage, they won’t be getting up again. Shots to the arms and legs are unaffected.

Edit: I also reverted the bandage values back to what Bose did originally, because the meta of field dressings fixing any bullet wound instantly just turned into packing wounds fixing any bullet wound instantly instead.

Edit2: the RHS and JSRS compat issues are now fixed


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Last Edit: 20th Sep by Hobbs
Joined: 26th Jul 2016
Rank: Management
Likes 1147
21st Sep

I forgot to mention I've also done some adjusting to our JSRS implementation. This affects the AR15 family + the SR25, the AK family + the beryl, the L115 and the L85. The L85 received the largest change and is noticeably more satisfying to shoot now. I've also made adjustments to the echo and reverbs of many of the calibers across many of the blufor and opfor weaponry. Future plan is to fine tune the AK family, do another pass on the PKM and get something done for the MP5


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

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