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Public Changelog 01/11/17
Forum » Public Server » Public Server Announcements
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
1st Nov 2017

This is a minor update to Kunduz. Although the indirect fire radar worked in private testing, there's stuff going on with the server lark that apparently means it doesn't work on internet multiplayer. I need to make this with a different methodology that I don't understand yet, so in the meantime I've removed the audio files so that you guys don't have a big mission file to download. When the radar comes back these files will be part of the public mod repo that you download with arma 3 sync, not the mission file.

This also comes with a much more significant change to Kunduz. The base is now situated in the northern half of the map, within the map's boundaries. The base's structure has been significantly modified to account for this, with threats now coming from the forward 270 degrees instead of just the front face. There is also now a different entrance and garage layout, with help from chaza. The defence event went extremely well tonight and base defence events are now very much viable and enjoyable. Another minor change is that the respawn is now inside the IDF shelter, so no more spawning into death if the base is under heavy attack.

I rushed this release slightly to get this in for tonight, so there's a couple of floating objects in the base after the move. I couldn't use the terrain snapping otherwise people would have started spawning through floors, so the base needs a good going over. This is currently being done so hold off on the floating objects reports for the moment, they'll be fixed in the next update.
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
2nd Nov 2017

Btw something that'll be coming in the next update is a switch to the 3cb 50 cal HMG's on the defence line, so they'll be compatible with the spawnable 50 cal crate ammo.
Forum » Public Server » Public Server Announcements
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