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Public Changelog 06/03/18
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[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
6th Mar 2018
Removed all artillery guns and their crews from each mode's test bed. The minor benefit wasn't worth the other problems it caused, namely making infantry wait more and breaking all the static weapons and mortars for ai.
This also gave me the chance to test out some potential fixes for some of the other mod issues we're having. Gear should now be saved on respawn, bandaging legs should fix a limp and radios should work properly inside vehicles. Note the ‘should’ on all of those.
Added a 90’s variant of kunduz siege, with a platoon house in the south instead of the fob. Needs difficulty testing.
I've just put out the first 90’s domination mission. Made on al jahra, bose’s desert map, this will put US Army, British Army and Royal Marines up against the takistani army, our current stand in for the Iraqis. They use very similar equipment and vehicles so they'll do for the moment.
This will be all about mobility, there aren't any big hills to perch on and your main force consists of Milan, GMG and 50 cal wmiks and hmmwv’s. Player count restrictions are also very low for the two helicopters.
I finally added in the LOCSTAT system that Bose made a few weeks back. I had trouble with
The folder object falling through objects, but I realised I could use the attachto script that I played with in the recent event to attach it to the table and not have it fall through. You can use this by ACE interacting on the folder on the table near the ammobox, which is now available on every insurgency and domination mission.
This allows you to see where the other player groups are on the map, even if you’re not in radio range. No need to worry about joining later than other people anymore, just look at the folder and you’ll know where to go to meet everyone.
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[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
6th Mar 2018
Also, on Al Jahra every player gets a GPS that shows your current grid coordinate when you're looking at the map, regardless of role. Bit of an essential in a desert
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
7th Mar 2018
After a very enjoyable playtest tonight I've made some changes to Al Jahra Domi:
The helis are slightly further from the ammo spawner so that arma doesn't get scared and spawns boxes on the other side of the base. The bug where pilots couldn't fly them has been fixed.
The repair vehicle function now also resupplies them (only for non-3cb vehicles, and also ported to insurgency)
40mm ammo can now be spawned from the spawner
milan ammo can now be spawned from the spawner
the randomly generated potential enemy locations now generate closer to base, about 5-7km instead of ~10-15km away.
tents made invincible
Last Edit: 7th Mar 2018 by
Hobbs
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