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Public Changelog 09/06/18
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[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
9th Jun 2018
Strongholds are now hidden from the map, you can gain intel on their whereabouts by questioning civilians. This is to reinforce the play style of patrolling while being ready for anything, since hiding the situations from the map has proven to be highly beneficial to gameplay. Also the ammoboxes full of IED’s are no longer on strongholds, I’ll replace this with something else when I think of something that isn’t as confusing to newer players. Remember when patrolling that towns further away from base will tend to house more enemies.
We had our first test of diyala last night with fairly good results. The performance was poor however so it may be removed, since it's not worth the space on the repo (and therefore your hard drives). Bit of a shame since it had a lot of life to it, but that life was causing the performance issues.
I put a fix in for objectives showing up as failed or succeeded when the players haven't done anything, so it won't tell the player every time Arma’s placement system spawned something important inside a wall, and most importantly it won’t punish them.
All in all the public server is doing well, with a decent playercount and never a dull night. The armour test will go on for a week or two before being bedded in and then on to the next project, whatever that may be.
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