The Haseb is a 107mm rocket from a chinese type 63 MLRS system, launched from the ground without any tube. The real world example above is mounted on a stand, but there are videos around of insurgents launching them off of small dirt or rock piles. When launched from a tube by trained soldiers it has a range of 8km, our version can be launched from about 3km before the shoddy accuracy makes it pointless. The real version has HE, HE-Incendiary and HE-FRAG but ours is currently just running HE, which is fine considering their questionable logistics chain. This will be used rarely and only in events, just like other artillery. The base defence system picks it up and fires a siren beforehand automatically so players have a few seconds to seek cover. We had a very successful test of it last friday and I’m pleased with the results. Here’s a testing video showing a group of rockets firing on a compound 0.9km away:
The strongholds now spawn about double the enemies they did previously, but no civilians. If it’s in a town then there’s still a chance there are a small amount of civilians living there as usual, but in general it gives you much more chance to use heavy weaponry.
I’ve made the hospital tent in takistan insurgency invincible, as it should be. FYI, the medical tent still functions even if collapsed, just stand on top of it.
I’ve also put a cap on the number of civilians that can spawn in general insurgency, so that kunduz doesn’t give the game a seizure by trying to spawn in every house on the west side, which contributes to the FPS problem that map has. It’s a bit tricky for me to nail down the main cause of the Kunduz issue because I’m one of the few that doesn’t have it, but I’ll keep looking.
I’ve had some time to pursue some of my flashier projects, here’s an early WIP video of the Python mine clearance system. Python is a rocket fired from a trailer (or a wolfhound in our case) that trails a 100 meter line of explosive cord, which then detonates to clear a route of IED’s and mines.
The basic functionality is all there, you can see in the video a slightly different explosion in the center of the main blast, which is an IED being detonated. Next up is general polishing stuff like making the rocket point in the right direction and making it accessible via ace actions. Like the Haseb this will only be used in events, because having a vehicle that spews out explosive silly string is just asking for trouble.