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Public Changelog 20/05/18
Forum » Public Server » Public Server Announcements
Joined: 26th Jul 2016
Rank: Management
Likes 1189
20th May 2018

Changed the wildcats to the PG variant. I have no idea what this means, but it seems to fix the pilot exploit. Also added in the fastrope system to them, but this is quite buggy so if you see floating poles around the map then that will be why. This will also not retain when the heli respawns.

Speaking of respawns, I’ve adjusted the respawn system slightly in the hope of fixing air vehicles not respawning. This probably won’t work however, so you’re better off just not doing anything stupid with them. The reason this isn’t easy to fix is because it doesn’t happen unless it’s on the server, even on a locally simulated server it’s fine.

The USMC rifleman AT now has a backpack, and I’ve switched the SMAW to the RHS version because it’s nicer.

Heads up on AI: don’t bandage them, it’s an instakill. ACE bugs ftw.


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Joined: 27th Sep 2014
Rank: Member
Likes 250
20th May 2018

FYI the PG is the laser guided rocket variant. Not sure what you make of that


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Joined: 26th Jul 2016
Rank: Management
Likes 1189
20th May 2018

Interesting, can it fire them without laser too? If so then win win


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Joined: 27th Sep 2014
Rank: Member
Likes 250
20th May 2018

I believe so and can be used by the pilot using the manual fire option as they are a co-pilot weapon


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Last Edit: 20th May 2018 by Mc_Jazza
Joined: 26th Jul 2016
Rank: Management
Likes 1189
20th May 2018

Sounds good to me, APKWS ftw


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Joined: 26th Jul 2016
Rank: Management
Likes 1189
20th May 2018

I just added in a few more changes, live on the server now:

I noticed that people seem to enjoy strongholds the most, so more strongholds now spawn on larger maps, and not always in towns and villages but sometimes in smaller compound clusters. These use a different spawn method to usual so, for the moment, there's a slight chance of some civilians being near the area if there's a town nearby. There is a relatively simple fix but it'll take a little while to implement, so I've put in the system in its current form.

Enemies now spawn in a better pattern. In strongholds and regular towns the big blob of enemy that you sometimes find in the center of a town will no longer be there, and there will no longer be the big blob of enemy moving out from the center when a town first spawns.


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Forum » Public Server » Public Server Announcements
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Captain Austalia 15:57
Wont be able to attend tonight but next week im all yours
[TWC] Mc_Jazza 13:34
PSA: Don't forget to grab @vt5 from the maps repo for the Op tonight!
[TWC] Patty Evans 11:31
arma esports?
Pac 02:49
Sorry guys for being inactive, im really getting into the arma esports right now so ill be winning some tournaments with you guys soon
Jambo 02:48
Sorry guys for the inactivity for the past 3 years gonna be playing more
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Looking like a pretty full OP for Saturday and Tooit is back!
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Great bit of pub that, soz I had to dash. Cheers all
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Pub tonight too leggo
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i will be doing section command training tonight
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Go through the process
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nyet
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gimme back member pls dady
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Yes
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Pub tonight??/
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about 2 hours from now
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What time is Public starting?
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Public tonight!
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