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Public Changelog 20/05/18
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[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
20th May 2018
Changed the wildcats to the PG variant. I have no idea what this means, but it seems to fix the pilot exploit. Also added in the fastrope system to them, but this is quite buggy so if you see floating poles around the map then that will be why. This will also not retain when the heli respawns.
Speaking of respawns, I’ve adjusted the respawn system slightly in the hope of fixing air vehicles not respawning. This probably won’t work however, so you’re better off just not doing anything stupid with them. The reason this isn’t easy to fix is because it doesn’t happen unless it’s on the server, even on a locally simulated server it’s fine.
The USMC rifleman AT now has a backpack, and I’ve switched the SMAW to the RHS version because it’s nicer.
Heads up on AI: don’t bandage them, it’s an instakill. ACE bugs ftw.
+2
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[TWC] Mc_Jazza
Joined: 27th Sep 2014
Rank: Inactive Member
Likes 260
20th May 2018
FYI the PG is the laser guided rocket variant. Not sure what you make of that
+1
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[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
20th May 2018
Interesting, can it fire them without laser too? If so then win win
[TWC] Mc_Jazza
Joined: 27th Sep 2014
Rank: Inactive Member
Likes 260
20th May 2018
I believe so and can be used by the pilot using the manual fire option as they are a co-pilot weapon
Last Edit: 20th May 2018 by
Mc_Jazza
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
20th May 2018
Sounds good to me, APKWS ftw
+1
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[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
20th May 2018
I just added in a few more changes, live on the server now:
I noticed that people seem to enjoy strongholds the most, so more strongholds now spawn on larger maps, and not always in towns and villages but sometimes in smaller compound clusters. These use a different spawn method to usual so, for the moment, there's a slight chance of some civilians being near the area if there's a town nearby. There is a relatively simple fix but it'll take a little while to implement, so I've put in the system in its current form.
Enemies now spawn in a better pattern. In strongholds and regular towns the big blob of enemy that you sometimes find in the center of a town will no longer be there, and there will no longer be the big blob of enemy moving out from the center when a town first spawns.
+3
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