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Public Changelog 20/07/18
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[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
20th Jul 2018
2000’s era chernarus domination added
Trouble in terrorist town added on porto, if you have more than 6 players and less than 12 then you can select this like any other mission. More than 12 and you'll run out of slots, less than 6 and the mission will end itself. I think the code is solid but haven't had the chance to test it properly yet.
Commanders of the polish faction can now spawn anti tank mines. These will be of limited use, but at smaller playercounts we commonly use guerilla tactics and this adds to that in a manner that is used by polish land forces irl. Placing a mine will put a marker down for everyone to see, which will then change to say detonated if it’s detonated, then eventually delete itself to keep the map clean. You cannot place mines less than 1km from base. The opportunities to use this will be limited as I’ve said, but in testing I’ve noticed that after a bit of proper recon and mapping out patrol routes you could feasibly find an opening to put a mine right on the path of an armoured vehicle without it ever seeing you. Only one box of mines can be spawned per mission and it contains 10 mines.
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[TWC] Chaza
Joined: 31st May 2013
Rank: Member
Likes 1525
20th Jul 2018
"Trouble in terrorist town"
Eh? What is this?
Also, is there an option to end the mission early once the slots are full? seems unfair on other players wanting to hop on if only a small mission is sunning
Arma Pacis Fulcra
- Armed Strength for Peace
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
20th Jul 2018
No option to end the mission early, it should be a short round and you'd have to be pretty dumb to stare at the rolesheet and not see that it's full, it's a non issue. I'll stick a time limit on it later and add some more slots, but it's not made for high playercounts.
[TWC] Mc_Jazza
Joined: 27th Sep 2014
Rank: Member
Likes 259
21st Jul 2018
Feel like we would appretiate a sentence explaining the game mode, objectives, how its implemented, or the arma or TWC specific stuff. Personally I've never played it, and have an slight idea of what it is but no idea how that fits in TWC.
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Last Edit: 21st Jul 2018 by
Mc_Jazza
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
21st Jul 2018
I'll get to that once we know it actually works
we've been working on it for a few months on and off, it's just something fun to play around with every now and then
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