Home
Forum
Mods Guide
Contact Management
Teamspeak 3
Apply
Donate
Downloads
Log In
Register
Apply for Membership
Don't forget to vote!
Donate
Goal:
€40 EUR
Raised:
€0.00 EUR (0%)
Select Currency:
$ US Dollar
£ UK Pound
€ Euro
$ Canadian Dollar
$ Australian Dollar
$ New Zealand Dollar
kr Swedish Krona
Recent Donations
Jack
kr6.90 SEK
20th Feb
[TWC] Squid
€6.90 EUR
18th Jan
[TWC] nickthegreek
$10.00 USD
6th Jan
[TWC] Vieira
€10.00 EUR
28th Dec 2022
[TWC] Grusey
kr6.66 SEK
17th Sep 2022
Next »
Events
Time Zones
UK (UTC)
05:15:00
EU (UTC +1)
06:15:00
US EST Time
00:15:00
Public Changelog 25/07/18
Forum
»
Public Server
»
Public Server Announcements
Page: 1 of 1
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
25th Jul 2018
Taki and bystrica domination instant completion bug fixed. I’m really happy with domination in general now, flipping the general dynamic to the point where we’re the guerrilla force when at lower playercounts provides a really neat change in gameplay, and the necessity of tactical intelligence on the command level is playing out well.
I also reimplemented a loose restriction on how far an AO can spawn from base in domination at non-jahra maps, because having to drive for half an hour just to get shot by a tank is no fun. The max is now 10km, which is more than enough.
The following changes apply to both insurgency and domination:
Repairing vehicles with special loadouts like the harrier or hind now keeps the loadout instead of resetting it to default.
Patrol bases can now be taken down by enemy action as intended.
Trialling a gameplay change to the lower tier factions. Since the Polish faction has proven so popular I’ve brought the marksman system over to some of the other sections from that, where the section doesn’t have a marksman to begin with but the commander/subcommander can spawn a marksman rifle once the section is full. This applies to sections where the marksman is not a staple of the section IRL but can be brought in on a platoon level, so 2000 british and ANA as well as Polish as before, and US forces can spawn in one as well once the section gets past 8 players. This has the effect of equalising the effective range of the section at lower playercounts. ANA gets SVD, Polish get a modernised SVD with better optics, 2000 UK gets an L96 (this was pre-L129 and it is realistic) and US 2000 and modern get an M14 EBR. I’ve also bumped up the amount of ammo that’s given with them from the original test with the Polish SVD. As before only one marksman rifle can be spawned per game.
Polish rifles are now Beryls that take the 5.56 magazines from the M-21 now as they should. I also made a new magazine for the SVD that has tracer rounds.
Also just a reminder that when joining a server and there’s a full section, don’t be afraid to start a new section as a rifleman or whatever and then attach to the previous section. There have been several occasions where there’d be a full second section if people didn’t look at the rolesheet when connecting, see that they have to start a new section, then get scared and disconnect.
Finally I removed trouble in terrorist town because it’s ending itself when on the server for an unknown reason and there’s no way to test it.
+1
Liked this
[TWC] Chaza
Joined: 31st May 2013
Rank: Member
Likes 1551
25th Jul 2018
Regarding only being able to spawn in 1 rifle per game, Is this not an issue for arma being buggy etc? Obviously this system is in to stop a whole section rolling with Marksman rifles, which I fully agree is stupid, but surely this is just a matter of applying common sense and/or enforcing rules?
Arma Pacis Fulcra
- Armed Strength for Peace
Last Edit: 25th Jul 2018 by
Chaza
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
25th Jul 2018
That doesn't work, people will exploit the game for all its worth if given the chance. Losing out on a marksman rifle is no big deal if something does go wrong
Forum
»
Public Server
»
Public Server Announcements
Page: 1 of 1
Please login or register to reply.
Countdown
Operation One Fire
0 Days, 0 Hours, 0 Minutes and 0 Seconds
Recent Forum Posts
Future of TWC
[TWC] Dr. Fegg
26th May
·
Last
Operation OAK
[TWC] jayman
6th May
·
Last
Operation AUTOUR
[TWC] Crabb
29th Apr
·
Last
can't find the publi...
[TWC] Tooit
27th Apr
·
Last
Operation IRON
[TWC] Scroto
22nd Apr
·
Last
EXCURSION Pictures a...
[TWC] jayman
15th Apr
·
Last
Operation EXCURSION
[TWC] GunRunnerSMGEE
15th Apr
·
Last
RIFLE Pictures and V...
[TWC] jayman
2nd Apr
·
Last
Operation RIFLE
[TWC] Mr T
1st Apr
·
Last
Operation GONDOLIER
[TWC] SJM
24th Mar
·
Last
Online Members
None
Online Guests: 16