There’s now a chance that AA infantry will spawn near strongholds, HVT’s and caches.
The heli spawning system has proven popular so I’ve migrated it to plane spawning. It doesn’t benefit much from it in terms of increased variety, but it does allow pilots to choose between the infantry/paradrop hercules and the VIV hercules, and as with the heli system it allows pilots to get a new aircraft if the old one gets shot down. The numbers are:
6 players to spawn a herc
8 players to spawn a harrier
12 players to spawn an A10
The A10 needs more players than the harrier because the harrier’s on a light loadout
The hercs have a 2 hour cooldown, and the CAS aircraft have a 4 hour cooldown. Don’t crash.
On the heli front, I’ve changed some numbers slightly, with the end goal basically being that the chinook can be spawned at 4 people. This is because it’s much more common than the gazelle irl.
Players in the fire support team (FST) can now spawn Coyotes from the spawner at the main base. These have room for 4 people and a large amount of supplies, and if there are more than 6 people on the server then the GMG variant is available to choose from as well if you’re taking on a stronghold where there are no civilians.
Only 2 Coyotes may be active in the AO at a time, and FST players have the option to return the vehicle via ace interaction if it’s near base.
I believe I’ve found the problem with our hostage situations. It looks like there was flipped logic for the check for nearby players as well as the check for the time running out, so strange things were happening. I ‘think’ I’ve fixed it, but testing will need to be done.
On a separate note, this is the kind of message you get as the interpreter if your PRC152 is on the correct frequency:
This is an example of the player being near a stronghold, a particularly strong one in this case (currently on the southern end of clafghan on the public server). In future I’ll be putting radios into HVT’s inventories that are on the correct frequency, so someone can check the HVT’s body and find out the frequency that way.