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Public Server Changelog 22/10/17
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[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
22nd Oct 2017
This is a small update to the base on Kunduz again, this time with the objective of improving defence. The base structure was slightly modified to now have 2 layers of hesco wall on the front face with the front line being climbable by infantry, along with more hesco watchtowers and a slight reorganisation of the helicopters so the chinook isn't the furthest forward with its top poking out.
In case you hadn't guessed already, this update is the groundwork for base defence objectives. There is now room for 20-30 people to all be on the firing line at once and defending the base from the huge open stretch of dead ground in front of it. The next step is to implement backend framework so that zeus can turn off the various base safety/performance restrictions such as gear despawning, enemies being deleted within a certain range of base and, of course, the no-fire zone. Kunduz' structure is such that it can take a huge amount of fire and explosives and the blokes inside can defend against potentially huge forces, so it's a good test bed for this.
After the defence structure is finished, Kunduz will be at a level where I am happy with it and will start work on Reshmaan. Loadout and ammo changes are global so they will continue regardless.
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Last Edit: 22nd Oct 2017 by
Hobbs
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
22nd Oct 2017
There was also a minor civilian trust modification that went in a couple weeks back that didn't warrant its own post. Previously, if civilian trust was bad, there was no chance of getting cache intel. This is fine in theory, but in practice a single stray bullet can mean hours of no cache info. Now the chances are greatly reduced as civilian trust gets worse, but it's still at least possible.
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
22nd Oct 2017
I forgot to mention one other thing, the Jackals are now 3CB rather than CUP. The difference is that they can reload with belts that are placed in the inventory. This is currently found in the wolfhound, though 40mm is currently not available for resupply.
[TWC] Chaza
Joined: 31st May 2013
Rank: Member
Likes 1551
22nd Oct 2017
On the base defence front, I currently feel that the main issue with the base is the lack of the normal base defendy things such as a static GPMG etc.
Also, if its just going to be a long firing line, its going to feel like a big shooting range, especially as the base in only being attacked from one side. Given that we now have the ability to clear terrain, could we investigate moving the fob to a more dynamic area?
Arma Pacis Fulcra
- Armed Strength for Peace
Last Edit: 22nd Oct 2017 by
Chaza
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
22nd Oct 2017
As I said, I'm bringing it up to standard. Defence is only possible when zeus sets it so statics will be available if need be and moving the base is more work than necessary, especially since we don't have enough people to defend from 360 degrees anyway. If I kept doing 'would be nice' things like that then the other missions would never even get started.
[TWC] Chaza
Joined: 31st May 2013
Rank: Member
Likes 1551
22nd Oct 2017
I am more than happy to download the mission and give you a potential alternative location, as I have plenty of free time...
Arma Pacis Fulcra
- Armed Strength for Peace
[TWC] Hobbs
Joined: 26th Jul 2016
Rank: Inactive Member
Likes 1204
22nd Oct 2017
It's moving the base that's the hard part, and that doesn't change the fact that attacking from more than 1 direction is currently not feasible from a personnel and also a performance perspective. Actually try it before complaining next time.
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