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[BUG / INCORRECT LOADOUT] SNIPER TEAM ISSUES
Forum » Public Server » Public Server Bug Reports
Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
1st Nov 2015

hey guys so i was asked to make a list of the current issues with the newly implemented sniper team so here they are

1. wrong primary weapons

we have been issued a sr-25 instead of the american m110.
we have been issued a different / incorrent lapaua - please revert to the old one "it looks like it's made from the game borderlands and the camo and weapon itself looks like standard vanilla.

2. no pistol ammo.
3. no kestrel for spotter ONLY.
4. no atrag mx FOR BOTH THE SPOTTER AND SNIPER.
5. no rangefinder for sniper (is needed due to how calcualtions are made in advanced ballistics, its better if they both have one)
6. the fac sr-25 does not come with a scope or the correct scope if any......u must use the one from the lapaua which is incorrect for many reasons.
7. no player count stoppage - can join with any amount of players .

8. no advanced ballistics ? i ask this because the current scopes have no "mil dot system" its like being a designiated marksman lol 100m,200m,300m ect ect im not sure if this is an issue with scopes/ weapons or the ab ?

9. something is needed to be added for the "night time" gameplay
.....im not really fussed what, a night vision scope for the shooter ONLY ?, or some hand flares to be fired in the sky (like russian one) ....something needs to be done because currently you are useless as a shooter in the nightime....the only thing u can do is recon with a drone in this situation if people are intrested lol

10. this may not be correct but i cant be certain .....the wrong guillie suits have been added /  used ?
the old one's looked like british army uniform underneath......these look like csat vanilla arma 3 uniforms with gloves lol ? ...that is the best way i could explain it although im not 100% sure with this but it does seem "different"...

11. the drone ..... this MUST be given to the spotter not the sniper, ....i know it's the other way around BUT the shooter cannot use the drone and engage targets its too complicated and awkward ...i feel the sniper should have the radio and the spotter should have the drone (spotter cant have both because it's a backpack) ...this way the sniper can take some magazines ....and the spotter can use the drone calling out targets to the sniper who then relays to the squads,and the spotter can also leave the drone to spot / range targets for the sniper ...i just seems way better when your in game doin it this way......i know the sniper doesnt use the radio in reality ....but im also sure he doesnt use a drone the spotter would.....so therfore this must happen ?


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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 1st Nov 2015 by jayman
Joined: 10th Aug 2013
Rank: Management
Likes 814
1st Nov 2015

1. Not in Modpack
2. Fixed
3. Fixed
4. Fixed
5. Fixed
6. What scope should it get? Make sure it is in the modpack
7. Fixed
8. Advanced Ballistics is on and was on before. Not sure what the deal is
9. I don't think a sniper should be lighting off handflares. Seems like a good way to get killed.
10. Fixed
11. The sniper should just drop his backpack and allow the spotter to use the radio and the drone
Last Edit: 1st Nov 2015 by jayman
Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
1st Nov 2015

1. not sure what u mean , all i know is im sure 100% we used it before (see video below) i think you/they maybe chose the wrong one ? maybe this was the .300 win mag version ? we ment to have the .338 lapaua version seen below (l115a1 desert)...thats all i can say, and that they are defo different.

im not at my pc rite now but i can show you this , this is how they should "look" and be (old sniper footage of both weapons)

https://www.youtube.com/w ... vAudfGtzd6Vyw8aXcHdK

6. i think the scope is called the LRPS with no cammo ?

8. yea neither do i , i think matty will , but yea no mil dots like shown in the video above just like a designiated marksman instead (page up , page down) lol.....

9. not the sniper the spotter obv lol , how else could you combat it without adding a nv scope?

edit:

11. if im honest ..it should be a 3 man job really because its just awkward ....have 2 guys sniper and spotter so they can do what they gotta do shooting and targets wise ....then have a 3rd for the drone and recon with it ....

that would be the easiest way,being in the drone and having to spot for a sniper is awkward whoever you are, not using the drone is wasteful, and the sniper setting it up and flying , while the spotter is on the net spotting targets like he should with the spotting scope, is also basicially not correct ..3 people would honestly be the solution ..or remove the drone, but it is one of the best things lol



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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 3rd Nov 2015 by JEFRO
Joined: 11th Dec 2013
Rank: Management
Likes 655
1st Nov 2015

Tbh i think the sniper team should have 5-6 people in it.

Watched a documentary a couple of days ago about the "Modern Sniper" in the US Army and there are 5-6 people in it > sniper (team leader), spotter, 3x security members.
Last Edit: 1st Nov 2015 by Mallas
Joined: 10th Aug 2013
Rank: Management
Likes 814
1st Nov 2015

We will not be having a 5-6 person sniper team.
Joined: 1st Aug 2014
Rank: Inactive Member
Likes 307
1st Nov 2015

Mallas there are two types of "sniper" The traditional sniper spotter team. and a weapons group sniper like you are describing. basically another section with specialised weapons such as snipers, mg's etc.


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'Who can be bothered to learn the Acrylic alphabet?' - Ghostie3k

'As they say, Potato Pototo.' - JEFRO

'You don't get a full KFC from chicken' Paddock

Joined: 31st May 2013
Rank: Member
Likes 1438
1st Nov 2015

It should be a basic NV scope (IR), and the spotter should also have one. Not a Thermal sight, thats too snowflake


Arma Pacis Fulcra - Armed Strength for Peace

Joined: 3rd Nov 2013
Rank: Public Player
Likes 105
2nd Nov 2015

It doesn't work like that. You are part of the sniper squadron, which is split into snipers and spotters.

These can then operate as teams within the section from 2 to full section. Or they can be used as attachments to other sections in the same way as FMC etc.

More often than not, the two man team operates as a shooter using the L115A1 and the spotter generally has an L110A2 LMG or possibly the SA80A2.

The 115a1 used the S&B 3-12x50 PMII scope... But is antiquated. Now use the 115a3 with the S&B 5-25x56PMIILP scope.

To be clear... The A1 hasn't really been used since around 2007/2008...
Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
2nd Nov 2015

in arma i believe we have the l115a1 (shown in my video), and the l115a3 avaiable in the modpack "3cb weapons" in the pack they also have the "Schmidt and Bender 3-12x50 PM II Scope including desert and ghillie version which is the current layout in the server joe...

the problem is that they look terrible lol compared to the a1 and still the reported bug of the range not being in mil dots ..... that is why i have requested we use the old layout shown in the video...because it worked and looked better ....i personally have NOT tested this new weapon and need to.

im not sure why this doesnt work but when it does i will test all this new stuff to see if it even works with "advanced sniping" lol

i think it may be because you must add any 3rd party content to the script's ? i dunno im a virgin at this all i know is ab removed all 3rd party content in there last change log and i think that means it must be added manually ? maybe thats why it dont work ?
http://www.armaholic.com/ ... page.php?id=26488

EDIT URGENT
and a second issue i just noticed ....we now use the "new dlc marksman guillie suit" which is not correct , we did not use this before and now we have some silly pop up's that are just not needed .....im not sure what we used last time all i can say is please talk to matty becasue im sure he will know the layout ?



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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 2nd Nov 2015 by JEFRO
Joined: 31st May 2013
Rank: Member
Likes 1438
2nd Nov 2015

Jefro

ATM the standard loadout for spotters I have been told is L85 with eclan and LL3 in Urban environments and the Marksman rifle + 6x ACOG in Rural environments


Arma Pacis Fulcra - Armed Strength for Peace

Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
2nd Nov 2015

thanks chazza mate , i do trust you but can u provide me with a couple of links please? i just wanna be correct lol and also found it hard finding any with regards to british snipers lol, i think he currently outfitted with the marksman rifle anyway geez due to the map type


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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 2nd Nov 2015 by JEFRO
Joined: 31st May 2013
Rank: Member
Likes 1438
2nd Nov 2015

That is from 1x person ex PWRR, 1x current 22 and also 1 person at my reg who has just come back from tour


Arma Pacis Fulcra - Armed Strength for Peace

Joined: 3rd Nov 2013
Rank: Public Player
Likes 105
2nd Nov 2015

That's not my understanding Chaza mate - but my BAF knowledge is a year out of date...

Two man teams, spotter used either L110A2 or L85A2... The option for the L110 is the suppressive firepower that can make a huge difference if they get a TIC.

Seen spotter with L96 old school too... Old faithful... Generally when they are attached to a section.
Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
2nd Nov 2015

i hope now you guys understand the value in providing actual evidence lol

trying to find out what is actually right and correct to do , is very hard based on hear say or what a certain few have said lol ..

in this situation as it's is more common knowlege to me, and i can find evidence to back this up..... the spotter should keep the current weapon...

"Aside from being carried by marksmen in infantry squads, the L129A1 may also carried by the spotter element of a 2-man sniper team such as those found in Royal Marines Commando Recce Troop. Note: the SSW variant of the L129A1 was later introduced to better serve as a spotter's weapon"

http://www.eliteukforces. ... l129a1-sharpshooter/

see guys it's easy, and that took 2 secs

edit : i will add that if he does have this weapon it should be fitted with a more powerful scope , not the standard acog like a marksman....

see the L129A1 section under the marksman pic it's a bit old tho.

http://ukarmedforcescomme ... -2020-lethality.html

or

https://en.wikipedia.org/ ... _of_the_British_Army


Signature Picture

"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 2nd Nov 2015 by JEFRO
Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
4th Nov 2015

UPDATE:

1. wrong guillie suits "marksman dlc suits have been added" which give's horrible pop up's and also makes you alt tab and just close, as you cant disconnect properly due to being "greyed out" and must "buy the dlc" lol

2. no kestrel for spotter

3. no atrag mx for sniper or spotter

4. wrong weapons for both sniper and spotter
current - 3cb L115A3 with camo scope (sniper)
- (kac) SR - 25EC with rco scope (sniper)
- mk18 - mod 1 (kac) with rco (ard) scope ( spotter )

needed - L115A1 (desert) with lrps scope ( sniper )
- M110 (desert) with lrps scope (sniper)
- L129A1 with Leupold Mk 4 ER/T scope (spotter)
- MK14 EBR with leupold MK 4 ER/T scope ( spotter )

note: i have asked for a secondary weapon for the spotter as the sniper unit in the public server is based on american and british unit's (lapaua and m110)...the spotter in the british uses the designiated marksman rifle with a better scope , so i have requested the same for an american p.o.v and to match the sniper

added : i think the relevent scopes needed are in the fhq weapons pack if u cant find them ? lol as for the weapons im not sure if they are vanilla ? or 3cb ....what i do know is that this is the correct loadout needed

thanks man , wish i could be of more help



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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
7th Nov 2015

ok so after losing my my soul.....i think i have found the problem ? lol

i believe the m110 ( and a lapaua awm .338) are in " trixie's weapon pack" seen here : http://www.armaholic.com/ ... page.php?id=26323
i also believe the guillie suits are there too

the cup pack should also have a lapaua ( the old one used ), and a m110 .....it hasnt been removed so i just dunno ? lol...maybe gotta do update ?

http://wiki.cup-arma3.org ... ames_-_Sniper_Rifles

https://forums.bistudio.c ... upgrade-project-cup/

all i can say is im sure we had trixie's mod before ? and i dont think either are in the public mod pack......i dunno... i give up


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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

Last Edit: 7th Nov 2015 by JEFRO
Joined: 3rd Oct 2015
Rank: Public Player
Likes 89
7th Nov 2015

imo think that the NV scope for sniper should be there,
Second part of my opinion is think we should enable people during gameplay to change their primary loadout as they want (without compromising their slots) For example if someone wants to play M16 instead of L85 (while we need to fill squad one) imo he should have the option. What this does? Well it removes the element of boredom as people will jump in and play with their desired gun which wont constantly be (L85, M16, AK5C etc). It's just an opinion tho don't hate.

Now to the other part, I thought that CUP upgraded their weapons and stuff and that they started adding vehicles too, Has anyone tested the cup weapons and vehicles to see if they are getting on par with the RHS?


Pro Aris et Focis.
Si vis pacem, para bellum!

Last Edit: 7th Nov 2015 by Amok
Joined: 31st May 2013
Rank: Member
Likes 1438
7th Nov 2015

The correct section uses the correct weapon

If alpha needs more members, just join Alpha! Really Easy!

But I agree on the NV Scope!


Arma Pacis Fulcra - Armed Strength for Peace

Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
7th Nov 2015

the problem with the nv scope is unless it's from ace ...it wont work....all they have avaiable is the "nightstalker " i think which is not suitable for the current weapon.....exp if u actually value realism......

worry about night vision another time....lets concentrate on getting the correct weapons first


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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

"its turns out that common sence - isnt that common"

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