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Civs with teleport magic
Forum » Public Server » Public Server Bug Reports
Joined: 19th Mar 2016
Rank: Inactive Member
Likes 20
30th Jul

Seen on Takistan insurgency, I remember it on Reshman insurgency.
Some civs appear and and others disappear right in front of me, even if they are prisoners.
Joined: 26th Jul 2016
Rank: Management
Likes 1144
30th Jul

yup, arma's visibility checking is dumb and the method we have is the one with the lowest failure rate. If you ever find yourself wondering why an ai can't seem to see you even though you're close or, on the flipside, why an ai can see you from a spot they shouldn't be able to, that's why. The alternative is either a distance check which relies on ai pathfinding to actually get them to walk far enough away (lol good luck) or the previous system where civs would not despawn, meaning it could only have 4-5 in a town at a time to save performance. There's also another method where it despawns civs when you leave town, but again you're limiting the amount of civs you can spawn severely.


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Joined: 26th Jul 2016
Rank: Management
Likes 1144
30th Jul

As for prisoners, they run on the same checks because people were trying to intentionally lag people out by taking everyone they could see prisoner and then leaving them. If you want them to stay then put them in a vehicle.


I'm the public server manager. I might forget to remove that from this signature when I inevitably go insane.

Forum » Public Server » Public Server Bug Reports
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