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[Suggestion] Remove AOs that are far away
Forum » Public Server » Public Server Bug Reports Locked
Joined: 10th Aug 2013
Rank: Management
Likes 837
9th Apr 2015

This is pretty self explanatory, but with AOs that are this far away they are nearly impossible with low player counts so people leave and then the server never fills up. Players will try it once, die, then quit because they do not want to drive for the next 15 minutes.

Joined: 19th Dec 2013
Rank: Management
Likes 282
9th Apr 2015

I think it would be a better idea to have the server detect how many players are online and determent which AO to spawn based on that


master- I have not crashed all day!( keep dreaming )

Joined: 4th Oct 2013
Rank: Public Player
Likes 1027
9th Apr 2015

i agree with lockon , that would be cool and prob the best thing to do for all sides ( full or not ).



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"magical realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe"

"doing the average thing - will get you the average results"

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Last Edit: 9th Apr 2015 by JEFRO
Joined: 16th Nov 2013
Rank: Public Player
Likes 723
9th Apr 2015

As what you have suggested is not practical at this current time far AO's will be removed for the time being.


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Forum » Public Server » Public Server Bug Reports Locked
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